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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Test/ButtonTest.cs

40 lines
715 B
C#

2 months ago
using System.Collections;
using UnityEngine;
namespace NaughtyAttributes.Test
{
public class ButtonTest : MonoBehaviour
{
public int myInt;
[Button(enabledMode: EButtonEnableMode.Always)]
private void IncrementMyInt()
{
myInt++;
}
[Button("Decrement My Int", EButtonEnableMode.Editor)]
private void DecrementMyInt()
{
myInt--;
}
[Button(enabledMode: EButtonEnableMode.Playmode)]
private void LogMyInt(string prefix = "MyInt = ")
{
Debug.Log(prefix + myInt);
}
[Button("StartCoroutine")]
private IEnumerator IncrementMyIntCoroutine()
{
int seconds = 5;
for (int i = 0; i < seconds; i++)
{
myInt++;
yield return new WaitForSeconds(1.0f);
}
}
}
}