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CrowdControl/Assets/Plugins/Animancer/Internal/Editor Utilities/Inspector/ParametizedAnimancerStateDr...

113 lines
4.8 KiB
C#

3 months ago
// Animancer // Copyright 2020 Kybernetik //
#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
namespace Animancer.Editor
{
/// <summary>[Editor-Only] Draws the Inspector GUI for an <see cref="AnimancerState"/>.</summary>
public abstract class ParametizedAnimancerStateDrawer<T> : AnimancerStateDrawer<T> where T : AnimancerState
{
/************************************************************************************************************************/
/// <summary>The number of parameters being managed by the target state.</summary>
public virtual int ParameterCount { get { return 0; } }
/// <summary>Returns the name of a parameter being managed by the target state.</summary>
/// <exception cref="NotSupportedException">Thrown if the target state doesn't manage any parameters.</exception>
public virtual string GetParameterName(int index) { throw new NotSupportedException(); }
/// <summary>Returns the type of a parameter being managed by the target state.</summary>
/// <exception cref="NotSupportedException">Thrown if the target state doesn't manage any parameters.</exception>
public virtual AnimatorControllerParameterType GetParameterType(int index) { throw new NotSupportedException(); }
/// <summary>Returns the value of a parameter being managed by the target state.</summary>
/// <exception cref="NotSupportedException">Thrown if the target state doesn't manage any parameters.</exception>
public virtual object GetParameterValue(int index) { throw new NotSupportedException(); }
/// <summary>Sets the value of a parameter being managed by the target state.</summary>
/// <exception cref="NotSupportedException">Thrown if the target state doesn't manage any parameters.</exception>
public virtual void SetParameterValue(int index, object value) { throw new NotSupportedException(); }
/************************************************************************************************************************/
/// <summary>
/// Constructs a new <see cref="ParametizedAnimancerStateDrawer{T}"/> to manage the Inspector GUI for the `state`.
/// </summary>
protected ParametizedAnimancerStateDrawer(T state) : base(state) { }
/************************************************************************************************************************/
/// <summary> Draws the details of the target state in the GUI.</summary>
protected override void DoDetailsGUI(IAnimancerComponent owner)
{
base.DoDetailsGUI(owner);
if (!IsExpanded)
return;
var count = ParameterCount;
if (count <= 0)
return;
var labelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth -= AnimancerGUI.IndentSize;
var area = AnimancerGUI.LayoutSingleLineRect(AnimancerGUI.SpacingMode.Before);
area = EditorGUI.IndentedRect(area);
EditorGUI.LabelField(area, "Parameters", count.ToString());
for (int i = 0; i < count; i++)
{
var type = GetParameterType(i);
if (type == 0)
continue;
var name = GetParameterName(i);
var value = GetParameterValue(i);
EditorGUI.BeginChangeCheck();
area = AnimancerGUI.LayoutSingleLineRect(AnimancerGUI.SpacingMode.Before);
area = EditorGUI.IndentedRect(area);
switch (type)
{
case AnimatorControllerParameterType.Float:
value = EditorGUI.FloatField(area, name, (float)value);
break;
case AnimatorControllerParameterType.Int:
value = EditorGUI.IntField(area, name, (int)value);
break;
case AnimatorControllerParameterType.Bool:
value = EditorGUI.Toggle(area, name, (bool)value);
break;
case AnimatorControllerParameterType.Trigger:
value = EditorGUI.Toggle(area, name, (bool)value, EditorStyles.radioButton);
break;
default:
EditorGUI.LabelField(area, name, "Unhandled Type: " + type);
break;
}
if (EditorGUI.EndChangeCheck())
SetParameterValue(i, value);
}
EditorGUIUtility.labelWidth = labelWidth;
}
/************************************************************************************************************************/
}
}
#endif