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47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
3 months ago
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// Animancer // Copyright 2020 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using System;
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using UnityEngine;
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namespace Animancer.Examples.AnimatorControllers.GameKit
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{
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/// <summary>The numerical details of a <see cref="Creature"/>.</summary>
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[Serializable]
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public sealed class CreatureStats
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{
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/************************************************************************************************************************/
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[SerializeField]
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private float _MaxSpeed = 8;
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public float MaxSpeed { get { return _MaxSpeed; } }
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[SerializeField]
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private float _Acceleration = 20;
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public float Acceleration { get { return _Acceleration; } }
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[SerializeField]
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private float _Deceleration = 25;
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public float Deceleration { get { return _Deceleration; } }
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[SerializeField]
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private float _MinTurnSpeed = 400;
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public float MinTurnSpeed { get { return _MinTurnSpeed; } }
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[SerializeField]
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private float _MaxTurnSpeed = 1200;
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public float MaxTurnSpeed { get { return _MaxTurnSpeed; } }
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[SerializeField]
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private float _Gravity = 20;
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public float Gravity { get { return _Gravity; } }
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[SerializeField]
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private float _StickingGravityProportion = 0.3f;
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public float StickingGravityProportion { get { return _StickingGravityProportion; } }
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/************************************************************************************************************************/
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}
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}
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