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CrowdControl/Assets/GleyPlugins/Ads/Scripts/VisualScriptingSupport/GameFlowSupport/HideBanner.cs

20 lines
407 B
C#

3 months ago
#if USE_GAMEFLOW_SUPPORT
namespace GleyMobileAds
{
using GameFlow;
using UnityEngine;
[AddComponentMenu("")]
public class HideBanner : Action
{
// Code implementing the effect of the action
protected override void OnExecute()
{
// Do something with the declared property
Advertisements.Instance.HideBanner();
}
}
}
#endif