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CrowdControl/Assets/GleyPlugins/Ads/Scripts/AdSettings.cs

42 lines
1.6 KiB
C#

2 months ago
namespace GleyMobileAds
{
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public enum SupportedMediation
{
OrderMediation,
PercentMediation
}
//settings for all advertisers saved from Settings Window
public class AdSettings : ScriptableObject
{
public List<MediationSettings> mediationSettings = new List<MediationSettings>();
public List<AdvertiserSettings> advertiserSettings = new List<AdvertiserSettings>();
public bool debugMode = false;
public bool usePlaymaker = false;
public bool useBolt=false;
public bool useGameflow = false;
public bool enableATT = false;
public string nativePopupText= "We will use your data to provide a better and personalized ad experience.";
public SupportedMediation bannerMediation = SupportedMediation.OrderMediation;
public SupportedMediation interstitialMediation = SupportedMediation.OrderMediation;
public SupportedMediation rewardedMediation = SupportedMediation.OrderMediation;
public string externalFileUrl = "Paste your external config file url here";
public MediationSettings GetAdvertiserSettings(SupportedAdvertisers advertiser)
{
return mediationSettings.FirstOrDefault(cond => cond.advertiser == advertiser);
}
public List<PlatformSettings> GetPlaftormSettings(SupportedAdvertisers advertiser)
{
return advertiserSettings.FirstOrDefault(cond => cond.advertiser == advertiser).platformSettings;
}
}
}