You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
CrowdControl/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/TextMeshPro/Feedbacks/MMF_TMPText.cs

81 lines
2.5 KiB
C#

3 months ago
using UnityEngine;
#if MM_TEXTMESHPRO
using TMPro;
#endif
namespace MoreMountains.Feedbacks
{
/// <summary>
/// This feedback will let you change the text of a target TMP text component
/// </summary>
[AddComponentMenu("")]
[FeedbackHelp("This feedback will let you change the text of a target TMP text component")]
#if MM_TEXTMESHPRO
[FeedbackPath("TextMesh Pro/TMP Text")]
#endif
public class MMF_TMPText : MMF_Feedback
{
/// a static bool used to disable all feedbacks of this type at once
public static bool FeedbackTypeAuthorized = true;
#if UNITY_EDITOR
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.TMPColor; } }
public override string RequiresSetupText { get { return "This feedback requires that a TargetTMPText be set to be able to work properly. You can set one below."; } }
#endif
#if UNITY_EDITOR && MM_TEXTMESHPRO
public override bool EvaluateRequiresSetup() { return (TargetTMPText == null); }
public override string RequiredTargetText { get { return TargetTMPText != null ? TargetTMPText.name : ""; } }
#endif
#if MM_TEXTMESHPRO
public override bool HasAutomatedTargetAcquisition => true;
protected override void AutomateTargetAcquisition() => TargetTMPText = FindAutomatedTarget<TMP_Text>();
[MMFInspectorGroup("TextMeshPro Change Text", true, 12, true)]
/// the target TMP_Text component we want to change the text on
[Tooltip("the target TMP_Text component we want to change the text on")]
public TMP_Text TargetTMPText;
/// the new text to replace the old one with
[Tooltip("the new text to replace the old one with")]
[TextArea]
public string NewText = "Hello World";
#endif
protected string _initialText;
/// <summary>
/// On play we change the text of our target TMPText
/// </summary>
/// <param name="position"></param>
/// <param name="feedbacksIntensity"></param>
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
{
#if MM_TEXTMESHPRO
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
if (TargetTMPText == null)
{
return;
}
_initialText = TargetTMPText.text;
TargetTMPText.text = NewText;
#endif
}
/// <summary>
/// On restore, we put our object back at its initial position
/// </summary>
protected override void CustomRestoreInitialValues()
{
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
#if MM_TEXTMESHPRO
TargetTMPText.text = _initialText;
#endif
}
}
}