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CrowdControl/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/TextMeshPro/Feedbacks/MMF_TMPCountTo.cs

166 lines
5.3 KiB
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using MoreMountains.Tools;
using UnityEngine;
#if MM_TEXTMESHPRO
using TMPro;
#endif
namespace MoreMountains.Feedbacks
{
/// <summary>
/// This feedback will let you update a TMP text value over time, with a value going from A to B over time, on a curve
/// </summary>
[AddComponentMenu("")]
[FeedbackHelp("This feedback will let you update a TMP text value over time, with a value going from A to B over time, on a curve")]
#if MM_TEXTMESHPRO
[FeedbackPath("TextMesh Pro/TMP Count To")]
#endif
public class MMF_TMPCountTo : MMF_Feedback
{
/// a static bool used to disable all feedbacks of this type at once
public static bool FeedbackTypeAuthorized = true;
#if UNITY_EDITOR
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.TMPColor; } }
public override string RequiresSetupText { get { return "This feedback requires that a TargetTMPText be set to be able to work properly. You can set one below."; } }
#endif
#if UNITY_EDITOR && MM_TEXTMESHPRO
public override bool EvaluateRequiresSetup() { return (TargetTMPText == null); }
public override string RequiredTargetText { get { return TargetTMPText != null ? TargetTMPText.name : ""; } }
#endif
/// the duration of this feedback is the duration of the scale animation
public override float FeedbackDuration { get { return ApplyTimeMultiplier(Duration); } set { Duration = value; } }
#if MM_TEXTMESHPRO
public override bool HasAutomatedTargetAcquisition => true;
protected override void AutomateTargetAcquisition() => TargetTMPText = FindAutomatedTarget<TMP_Text>();
[MMFInspectorGroup("TextMeshPro Target Text", true, 12, true)]
/// the target TMP_Text component we want to change the text on
[Tooltip("the target TMP_Text component we want to change the text on")]
public TMP_Text TargetTMPText;
#endif
[MMFInspectorGroup("Count Settings", true, 13)]
/// the value from which to count from
[Tooltip("the value from which to count from")]
public float CountFrom = 0f;
/// the value to count towards
[Tooltip("the value to count towards")]
public float CountTo = 10f;
/// the curve on which to animate the count
[Tooltip("the curve on which to animate the count")]
public MMTweenType CountingCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)));
/// the duration of the count, in seconds
[Tooltip("the duration of the count, in seconds")]
public float Duration = 5f;
/// the format with which to display the count
[Tooltip("the format with which to display the count")]
public string Format = "00.00";
/// whether or not value should be floored
[Tooltip("whether or not value should be floored")]
public bool FloorValues = true;
/// the minimum frequency (in seconds) at which to refresh the text field
[Tooltip("the minimum frequency (in seconds) at which to refresh the text field")]
public float MinRefreshFrequency = 0f;
protected string _newText;
protected float _startTime;
protected float _lastRefreshAt;
protected string _initialText;
/// <summary>
/// On play we change the text of our target TMPText over time
/// </summary>
/// <param name="position"></param>
/// <param name="feedbacksIntensity"></param>
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
{
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
#if MM_TEXTMESHPRO
if (TargetTMPText == null)
{
return;
}
_initialText = TargetTMPText.text;
#endif
Owner.StartCoroutine(CountCo());
}
/// <summary>
/// A coroutine used to animate the text
/// </summary>
/// <returns></returns>
protected virtual IEnumerator CountCo()
{
_lastRefreshAt = -float.MaxValue;
float currentValue = CountFrom;
_startTime = FeedbackTime;
while (FeedbackTime - _startTime <= Duration)
{
if (FeedbackTime - _lastRefreshAt >= MinRefreshFrequency)
{
currentValue = ProcessCount();
UpdateText(currentValue);
_lastRefreshAt = FeedbackTime;
}
yield return null;
}
UpdateText(CountTo);
}
/// <summary>
/// Updates the text of the target TMPText component with the updated value
/// </summary>
/// <param name="currentValue"></param>
protected virtual void UpdateText(float currentValue)
{
if (FloorValues)
{
_newText = Mathf.Floor(currentValue).ToString(Format);
}
else
{
_newText = currentValue.ToString(Format);
}
#if MM_TEXTMESHPRO
TargetTMPText.text = _newText;
#endif
}
/// <summary>
/// Computes the new value of the count for the current time
/// </summary>
/// <param name="currentValue"></param>
/// <returns></returns>
protected virtual float ProcessCount()
{
float currentTime = FeedbackTime - _startTime;
float currentValue = MMTween.Tween(currentTime, 0f, Duration, CountFrom, CountTo, CountingCurve);
return currentValue;
}
/// <summary>
/// On restore, we put our object back at its initial position
/// </summary>
protected override void CustomRestoreInitialValues()
{
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
#if MM_TEXTMESHPRO
TargetTMPText.text = _initialText;
#endif
}
}
}