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CrowdControl/Assets/AlmostEngine/Shared/Scripts/MultiDisplayUtils.cs

29 lines
481 B
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MultiDisplayUtils : MonoBehaviour
{
public static bool IsMultiDisplay ()
{
#if (UNITY_5_6_OR_NEWER)
if (Display.displays.Length == 1)
return false;
for (int i = 1; i < Display.displays.Length; ++i) {
if (Display.displays[i].active)
return true;
}
return false;
#else
return Display.displays.Length > 1;
#endif
}
}