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namespace SRF.UI
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Helpers;
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using UnityEngine;
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[Serializable]
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public class Style
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{
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public Color ActiveColor = Color.white;
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public Color DisabledColor = Color.white;
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public Color HoverColor = Color.white;
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public Sprite Image;
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public Color NormalColor = Color.white;
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public Style Copy()
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{
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var s = new Style();
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s.CopyFrom(this);
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return s;
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}
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public void CopyFrom(Style style)
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{
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Image = style.Image;
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NormalColor = style.NormalColor;
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HoverColor = style.HoverColor;
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ActiveColor = style.ActiveColor;
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DisabledColor = style.DisabledColor;
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}
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}
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[Serializable]
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public class StyleSheet : ScriptableObject
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{
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[SerializeField] private List<string> _keys = new List<string>();
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[SerializeField] private List<Style> _styles = new List<Style>();
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[SerializeField] public StyleSheet Parent;
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public Style GetStyle(string key, bool searchParent = true)
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{
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var i = _keys.IndexOf(key);
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if (i < 0)
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{
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if (searchParent && Parent != null)
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{
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return Parent.GetStyle(key);
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}
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return null;
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}
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return _styles[i];
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}
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#if UNITY_EDITOR
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public int AddStyle(string key)
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{
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if (_keys.Contains(key))
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{
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throw new ArgumentException("key already exists");
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}
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_keys.Add(key);
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_styles.Add(new Style());
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return _keys.Count - 1;
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}
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public bool DeleteStyle(string key)
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{
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var i = _keys.IndexOf(key);
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if (i < 0)
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{
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return false;
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}
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_keys.RemoveAt(i);
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_styles.RemoveAt(i);
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return true;
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}
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public IEnumerable<string> GetStyleKeys(bool includeParent = true)
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{
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if (Parent != null && includeParent)
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{
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return _keys.Union(Parent.GetStyleKeys());
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}
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return _keys.ToList();
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}
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[UnityEditor.MenuItem("Assets/Create/SRF/Style Sheet")]
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public static void CreateStyleSheet()
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{
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var o = AssetUtil.CreateAsset<StyleSheet>();
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AssetUtil.SelectAssetInProjectView(o);
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}
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#endif
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}
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}
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