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namespace SRF.UI
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{
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using UnityEngine;
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[ExecuteInEditMode]
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[RequireComponent(typeof (RectTransform))]
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public abstract class ResponsiveBase : SRMonoBehaviour
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{
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private bool _queueRefresh;
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protected RectTransform RectTransform
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{
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get { return (RectTransform) CachedTransform; }
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}
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protected void OnEnable()
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{
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_queueRefresh = true;
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}
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protected void OnRectTransformDimensionsChange()
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{
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_queueRefresh = true;
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}
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protected void Update()
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{
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#if UNITY_EDITOR
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// Refresh whenever we can in the editor, since layout has quirky update behaviour
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// when not in play mode
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if (!Application.isPlaying)
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{
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Refresh();
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return;
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}
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#endif
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if (_queueRefresh)
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{
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Refresh();
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_queueRefresh = false;
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}
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}
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protected abstract void Refresh();
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[ContextMenu("Refresh")]
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private void DoRefresh()
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{
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Refresh();
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}
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}
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}
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