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CrowdControl/Assets/3rd/StompyRobot/SRF/Scripts/Components/SRMonoBehaviourEx.cs

216 lines
6.3 KiB
C#

2 months ago
// ReSharper disable once RedundantUsingDirective
using System.Linq;
namespace SRF
{
using System;
using System.Collections.Generic;
using System.Reflection;
using Helpers;
using Service;
using UnityEngine;
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Field)]
public sealed class RequiredFieldAttribute : Attribute
{
private bool _autoCreate;
private bool _autoSearch;
private bool _editorOnly = true;
public RequiredFieldAttribute(bool autoSearch)
{
AutoSearch = autoSearch;
}
public RequiredFieldAttribute() {}
public bool AutoSearch
{
get { return _autoSearch; }
set { _autoSearch = value; }
}
public bool AutoCreate
{
get { return _autoCreate; }
set { _autoCreate = value; }
}
[Obsolete]
public bool EditorOnly
{
get { return _editorOnly; }
set { _editorOnly = value; }
}
}
/// <summary>
/// Add to a field to attempt to use SRServiceManager to get an instance of the field type
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class ImportAttribute : Attribute
{
public readonly Type Service;
public ImportAttribute() {}
public ImportAttribute(Type serviceType)
{
Service = serviceType;
}
}
public abstract class SRMonoBehaviourEx : SRMonoBehaviour
{
private static Dictionary<Type, IList<FieldInfo>> _checkedFields;
private static void CheckFields(SRMonoBehaviourEx instance, bool justSet = false)
{
if (_checkedFields == null)
{
_checkedFields = new Dictionary<Type, IList<FieldInfo>>();
}
var t = instance.GetType();
IList<FieldInfo> cache;
if (!_checkedFields.TryGetValue(instance.GetType(), out cache))
{
cache = ScanType(t);
_checkedFields.Add(t, cache);
}
PopulateObject(cache, instance, justSet);
}
private static void PopulateObject(IList<FieldInfo> cache, SRMonoBehaviourEx instance, bool justSet)
{
for (var i = 0; i < cache.Count; i++)
{
var f = cache[i];
if (!EqualityComparer<object>.Default.Equals(f.Field.GetValue(instance), null))
{
continue;
}
// If import is enabled, use SRServiceManager to import the reference
if (f.Import)
{
var t = f.ImportType ?? f.Field.FieldType;
var service = SRServiceManager.GetService(t);
if (service == null)
{
Debug.LogWarning("Field {0} import failed (Type {1})".Fmt(f.Field.Name, t));
continue;
}
f.Field.SetValue(instance, service);
continue;
}
// If autoset is enabled on field, try and find the component on the GameObject
if (f.AutoSet)
{
var newValue = instance.GetComponent(f.Field.FieldType);
if (!EqualityComparer<object>.Default.Equals(newValue, null))
{
f.Field.SetValue(instance, newValue);
continue;
}
}
if (justSet)
{
continue;
}
if (f.AutoCreate)
{
var newValue = instance.CachedGameObject.AddComponent(f.Field.FieldType);
f.Field.SetValue(instance, newValue);
}
throw new UnassignedReferenceException(
"Field {0} is unassigned, but marked with RequiredFieldAttribute".Fmt(f.Field.Name));
}
}
private static List<FieldInfo> ScanType(Type t)
{
var cache = new List<FieldInfo>();
// Check for attribute added to the class
var globalAttr = SRReflection.GetAttribute<RequiredFieldAttribute>(t);
#if NETFX_CORE
var fields = t.GetTypeInfo().DeclaredFields.Where(f => !f.IsStatic);
#else
// Check each field for the attribute
var fields = t.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic);
#endif
foreach (var f in fields)
{
var requiredFieldAttribute = SRReflection.GetAttribute<RequiredFieldAttribute>(f);
var importAttribute = SRReflection.GetAttribute<ImportAttribute>(f);
if (globalAttr == null && requiredFieldAttribute == null && importAttribute == null)
{
continue; // Early out if no attributes found.
}
var info = new FieldInfo();
info.Field = f;
if (importAttribute != null)
{
info.Import = true;
info.ImportType = importAttribute.Service;
}
else if (requiredFieldAttribute != null)
{
info.AutoSet = requiredFieldAttribute.AutoSearch;
info.AutoCreate = requiredFieldAttribute.AutoCreate;
}
else
{
info.AutoSet = globalAttr.AutoSearch;
info.AutoCreate = globalAttr.AutoCreate;
}
cache.Add(info);
}
return cache;
}
protected virtual void Awake()
{
CheckFields(this);
}
protected virtual void Start() {}
protected virtual void Update() {}
protected virtual void FixedUpdate() {}
protected virtual void OnEnable() {}
protected virtual void OnDisable() {}
protected virtual void OnDestroy() {}
private struct FieldInfo
{
public bool AutoCreate;
public bool AutoSet;
public System.Reflection.FieldInfo Field;
public bool Import;
public Type ImportType;
}
}
}