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//#define SR_CONSOLE_DEBUG
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namespace SRDebugger.UI.Tabs
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{
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using SRF;
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using UnityEngine.UI;
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public class ProfilerTabController : SRMonoBehaviourEx
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{
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private bool _isDirty;
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[RequiredField] public Toggle PinToggle;
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protected override void Start()
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{
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base.Start();
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PinToggle.onValueChanged.AddListener(PinToggleValueChanged);
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Refresh();
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}
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private void PinToggleValueChanged(bool isOn)
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{
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SRDebug.Instance.IsProfilerDocked = isOn;
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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_isDirty = true;
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}
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protected override void Update()
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{
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base.Update();
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if (_isDirty)
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{
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Refresh();
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}
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}
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private void Refresh()
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{
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PinToggle.isOn = SRDebug.Instance.IsProfilerDocked;
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_isDirty = false;
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}
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}
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}
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