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namespace SRDebugger.Scripts
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{
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using System;
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using System.Linq;
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using SRF;
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using UI.Other;
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using UnityEngine;
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public class DebuggerTabController : SRMonoBehaviourEx
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{
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private SRTab _aboutTabInstance;
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private DefaultTabs? _activeTab;
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private bool _hasStarted;
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public SRTab AboutTab;
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[RequiredField] public SRTabController TabController;
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public DefaultTabs? ActiveTab
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{
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get
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{
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var key = TabController.ActiveTab.Key;
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if (string.IsNullOrEmpty(key))
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{
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return null;
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}
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var t = Enum.Parse(typeof (DefaultTabs), key);
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if (!Enum.IsDefined(typeof (DefaultTabs), t))
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{
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return null;
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}
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return (DefaultTabs) t;
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}
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}
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protected override void Start()
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{
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base.Start();
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_hasStarted = true;
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// Loads all available tabs from resources
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var tabs = Resources.LoadAll<SRTab>("SRDebugger/UI/Prefabs/Tabs");
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var defaultTabs = Enum.GetNames(typeof (DefaultTabs));
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foreach (var srTab in tabs)
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{
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var enabler = srTab.GetComponent(typeof (IEnableTab)) as IEnableTab;
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if (enabler != null && !enabler.IsEnabled)
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{
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continue;
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}
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if (defaultTabs.Contains(srTab.Key))
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{
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var tabValue = Enum.Parse(typeof (DefaultTabs), srTab.Key);
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if (Enum.IsDefined(typeof (DefaultTabs), tabValue) &&
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Settings.Instance.DisabledTabs.Contains((DefaultTabs) tabValue))
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{
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continue;
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}
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}
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TabController.AddTab(SRInstantiate.Instantiate(srTab));
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}
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// Add about tab (has no button, accessed via "Stompy" logo
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if (AboutTab != null)
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{
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_aboutTabInstance = SRInstantiate.Instantiate(AboutTab);
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TabController.AddTab(_aboutTabInstance, false);
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}
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// Open active tab (set before panel loaded), or default tab from settings
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var defaultTab = _activeTab ?? Settings.Instance.DefaultTab;
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if (!OpenTab(defaultTab))
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{
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TabController.ActiveTab = TabController.Tabs.FirstOrDefault();
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}
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}
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public bool OpenTab(DefaultTabs tab)
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{
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if (!_hasStarted)
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{
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_activeTab = tab;
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return true;
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}
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var tabName = tab.ToString();
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foreach (var t in TabController.Tabs)
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{
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if (t.Key == tabName)
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{
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TabController.ActiveTab = t;
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return true;
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}
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}
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return false;
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}
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public void ShowAboutTab()
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{
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if (_aboutTabInstance != null)
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{
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TabController.ActiveTab = _aboutTabInstance;
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}
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}
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}
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}
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