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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/UI/Controls/Data/StringControl.cs

48 lines
1.2 KiB
C#

2 months ago
namespace SRDebugger.UI.Controls.Data
{
using System;
using SRF;
using UnityEngine.UI;
public class StringControl : DataBoundControl
{
[RequiredField] public InputField InputField;
[RequiredField] public Text Title;
protected override void Start()
{
base.Start();
#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
InputField.onValueChange.AddListener(OnValueChanged);
#else
InputField.onValueChanged.AddListener(OnValueChanged);
#endif
}
private void OnValueChanged(string newValue)
{
UpdateValue(newValue);
}
protected override void OnBind(string propertyName, Type t)
{
base.OnBind(propertyName, t);
Title.text = propertyName;
InputField.text = "";
InputField.interactable = !IsReadOnly;
}
protected override void OnValueUpdated(object newValue)
{
var value = newValue == null ? "" : (string) newValue;
InputField.text = value;
}
public override bool CanBind(Type type, bool isReadOnly)
{
return type == typeof (string) && !isReadOnly;
}
}
}