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namespace SRDebugger.UI.Controls.Data
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{
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using System;
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using SRF;
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using UnityEngine.UI;
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public class ReadOnlyControl : DataBoundControl
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{
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[RequiredField]
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public Text ValueText;
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[RequiredField]
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public Text Title;
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protected override void Start()
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{
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base.Start();
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}
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protected override void OnBind(string propertyName, Type t)
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{
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base.OnBind(propertyName, t);
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Title.text = propertyName;
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}
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protected override void OnValueUpdated(object newValue)
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{
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ValueText.text = Convert.ToString(newValue);
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}
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public override bool CanBind(Type type, bool isReadOnly)
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{
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return type == typeof(string) && isReadOnly;
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}
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}
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}
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