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35 lines
984 B
C#
35 lines
984 B
C#
2 months ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using AV.UITK;
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using UnityEditor;
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using UnityEngine.UIElements;
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using Object = UnityEngine.Object;
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namespace AV.Inspector.Runtime
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{
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public static partial class SmartInspector
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{
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#region Assets
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public static StyleSheet FindStyleSheet(string name = null, string guid = null)
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{
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return FluentUITK.FindStyleSheet(name, guid);
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}
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public static IEnumerable<T> FindAssets<T>(string name = null) where T : Object
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{
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return FluentUITK.FindAssets<T>(name);
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}
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public static IEnumerable<Object> FindAssets(Type type, string name = null)
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{
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return FluentUITK.FindAssets<Object>(name);
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}
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public static T FindAsset<T>(string name = null, string guid = null) where T : Object
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{
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return FluentUITK.FindAsset<T>(name, guid);
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}
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#endregion
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}
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}
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