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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Runtime/Fluent UITK/FluentUITK.Utils.Callbacks.cs

202 lines
8.0 KiB
C#

2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AV.UITK
{
public static partial class FluentUITK
{
const BindingFlags AnyBinding = BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public;
static Assembly EventAssembly { get; } = typeof(CallbackEventHandler).Assembly;
internal enum CallbackPhase
{
TargetAndBubbleUp = 1 << 0,
TrickleDownAndTarget = 1 << 1
}
/// <summary> Represents retrieved info about registered <see cref="EventCallback{TEventType}"/>. </summary>
public class EventFunctor
{
public CallbackEventHandler handler { get; internal set; }
public Delegate callback { get; internal set; }
public long eventTypeId { get; internal set; }
public TrickleDown trickleDown => phase == CallbackPhase.TrickleDownAndTarget
? TrickleDown.TrickleDown
: TrickleDown.NoTrickleDown;
internal CallbackPhase phase;
internal object callbackRegistry;
public bool Is<T>() => callback is EventCallback<T>;
public bool Is<T>(out EventCallback<T> evt) where T : class
{
evt = callback as EventCallback<T>;
return Is<T>();
}
public void Unregister()
{
EventCallbackRegistryRef.UnregisterCallback(callbackRegistry, eventTypeId, callback, trickleDown);
}
}
public static void UnregisterCallback(CallbackEventHandler handler, long eventTypeId, Delegate callback, TrickleDown trickle)
{
var registry = CallbackEventHandlerRef.GetCallbackRegistry(handler);
EventCallbackRegistryRef.UnregisterCallback(registry, eventTypeId, callback, trickle);
}
/// <summary> Returns info about all callbacks registered to the event handler. </summary>
public static IEnumerable<EventFunctor> GetCallbacks(CallbackEventHandler handler)
{
var registry = CallbackEventHandlerRef.GetCallbackRegistry(handler);
var callbackList = EventCallbackRegistryRef.GetCallbackListForWriting(registry);
var list = EventCallbackListRef.GetList(callbackList);
// Avoids modified collection error on unregister
var tempList = new List<object>(list.Count);
foreach (var item in list)
tempList.Add(item);
foreach (var functor in tempList)
{
var functorType = functor.GetType();
if (!FunctorCache.infos.TryGetValue(functorType, out var info))
{
info = new FunctorInfo(functorType);
FunctorCache.infos.Add(functorType, info);
}
// TODO: Should it be optimized with lambdas? It might eat up a chunk of memory in extreme cases.. Need some benchmarking.
var callback = (Delegate)info.m_Callback.GetValue(functor);
var eventTypeId = (long)info.m_EventTypeId.GetValue(functor);
var phase = (CallbackPhase)info.phase.GetValue(functor);
yield return new EventFunctor()
{
handler = handler,
callback = callback,
eventTypeId = eventTypeId,
phase = phase,
callbackRegistry = registry,
};
}
}
class FunctorInfo
{
public PropertyInfo phase;
public FieldInfo m_Callback;
public FieldInfo m_EventTypeId;
public FunctorInfo(Type functorType)
{
phase = functorType.GetProperty("phase", AnyBinding);
m_Callback = functorType.GetField("m_Callback", AnyBinding);
m_EventTypeId = functorType.GetField("m_EventTypeId", AnyBinding);
}
}
static class FunctorCache
{
internal static Dictionary<Type, FunctorInfo> infos = new Dictionary<Type, FunctorInfo>();
}
static class EventCallbackListRef
{
static Type type { get; } = EventAssembly.GetType("UnityEngine.UIElements.EventCallbackList");
static FieldInfo m_List = type.GetField("m_List", AnyBinding);
static Func<object, IList> getListFunc;
static EventCallbackListRef()
{
var objParam = Expression.Parameter(typeof(object));
var convert = Expression.Convert(objParam, type);
var field = Expression.Field(convert, m_List);
getListFunc = Expression.Lambda<Func<object, IList>>(field, objParam).Compile();
}
internal static IList GetList(object eventCallbackList)
{
return getListFunc(eventCallbackList);
}
}
static class CallbackEventHandlerRef
{
static FieldInfo m_CallbackRegistry = typeof(CallbackEventHandler).GetField("m_CallbackRegistry", AnyBinding);
static Func<CallbackEventHandler, object> getCallbackRegistryFunc;
static CallbackEventHandlerRef()
{
var param = Expression.Parameter(typeof(CallbackEventHandler));
var field = Expression.Field(param, m_CallbackRegistry);
getCallbackRegistryFunc = Expression.Lambda<Func<CallbackEventHandler, object>>(field, param).Compile();
}
internal static object GetCallbackRegistry(CallbackEventHandler handler)
{
return getCallbackRegistryFunc(handler);
}
}
static class EventCallbackRegistryRef
{
static Type type { get; } = EventAssembly.GetType("UnityEngine.UIElements.EventCallbackRegistry");
static MethodInfo unregisterCallback = type.GetMethod("UnregisterCallback", AnyBinding, null, new []
{
typeof(long), typeof(Delegate), typeof(TrickleDown)
}, null);
static MethodInfo getCallbackListForWriting = type.GetMethod("GetCallbackListForWriting", AnyBinding);
static Action<object, long, Delegate, TrickleDown> unregisterCallbackFunc;
static Func<object, object> getCallbackListFunc;
static EventCallbackRegistryRef()
{
var objParam = Expression.Parameter(typeof(object));
var longParam = Expression.Parameter(typeof(long));
var delegateParam = Expression.Parameter(typeof(Delegate));
var trickleParam = Expression.Parameter(typeof(TrickleDown));
var convert = Expression.Convert(objParam, type);
var unregisterCall = Expression.Call(convert, unregisterCallback, longParam, delegateParam, trickleParam);
var getListCall = Expression.Call(convert, getCallbackListForWriting);
unregisterCallbackFunc = Expression.Lambda<Action<object, long, Delegate, TrickleDown>>(unregisterCall,
objParam, longParam, delegateParam, trickleParam).Compile();
getCallbackListFunc = Expression.Lambda<Func<object, object>>(getListCall, objParam).Compile();
}
internal static void UnregisterCallback(object registry, long eventTypeId, Delegate callback, TrickleDown useTrickleDown)
{
unregisterCallbackFunc(registry, eventTypeId, callback, useTrickleDown);
}
internal static object GetCallbackListForWriting(object registry)
{
return getCallbackListFunc(registry);
}
}
}
}