You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
92 lines
1.8 KiB
C#
92 lines
1.8 KiB
C#
3 months ago
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Reflection;
|
||
|
using System.Threading.Tasks;
|
||
|
using HarmonyLib;
|
||
|
using UnityEditor;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace AV.Inspector
|
||
|
{
|
||
|
internal static class Patcher
|
||
|
{
|
||
|
static readonly string HarmonyID = typeof(Patcher).Assembly.GetName().Name;
|
||
|
|
||
|
static InspectorPrefs prefs = InspectorPrefs.Loaded;
|
||
|
|
||
|
static Harmony harmony;
|
||
|
static List<PatchBase> patches;
|
||
|
|
||
|
static FieldInfo currentSkinField;
|
||
|
|
||
|
|
||
|
[InitializeOnLoadMethod]
|
||
|
internal static async void ApplyPatches()
|
||
|
{
|
||
|
if (!prefs.enabled)
|
||
|
return;
|
||
|
|
||
|
// https://github.com/neon-age/Smart-Inspector/issues/5
|
||
|
if (Application.isBatchMode)
|
||
|
return;
|
||
|
|
||
|
GetPatches();
|
||
|
|
||
|
ApplyPatches(PatchBase.Apply.OnLoad);
|
||
|
|
||
|
while (!GUISkinHasLoaded())
|
||
|
await Task.Delay(1);
|
||
|
|
||
|
ApplyPatches(PatchBase.Apply.OnGUI);
|
||
|
}
|
||
|
|
||
|
static bool GUISkinHasLoaded()
|
||
|
{
|
||
|
if (currentSkinField == null)
|
||
|
currentSkinField = typeof(GUISkin).GetField("current", BindingFlags.Static | BindingFlags.NonPublic);
|
||
|
|
||
|
var skin = (GUISkin)currentSkinField.GetValue(null);
|
||
|
|
||
|
return skin != null && skin.name != "GameSkin";
|
||
|
}
|
||
|
|
||
|
internal static List<PatchBase> GetPatches()
|
||
|
{
|
||
|
if (harmony == null)
|
||
|
harmony = new Harmony(HarmonyID);
|
||
|
|
||
|
if (patches == null)
|
||
|
{
|
||
|
patches = new List<PatchBase>();
|
||
|
|
||
|
foreach (var type in TypeCache.GetTypesDerivedFrom<PatchBase>())
|
||
|
{
|
||
|
if (type.IsAbstract)
|
||
|
continue;
|
||
|
|
||
|
var patch = (PatchBase)Activator.CreateInstance(type);
|
||
|
patch.harmony = harmony;
|
||
|
|
||
|
patches.Add(patch);
|
||
|
}
|
||
|
}
|
||
|
return patches;
|
||
|
}
|
||
|
|
||
|
static void ApplyPatches(PatchBase.Apply apply)
|
||
|
{
|
||
|
foreach (var patch in patches)
|
||
|
patch.ApplyPatches(apply);
|
||
|
}
|
||
|
|
||
|
|
||
|
internal static void UnpatchAll()
|
||
|
{
|
||
|
if (harmony == null)
|
||
|
return;
|
||
|
|
||
|
foreach (var patch in patches)
|
||
|
patch.UnpatchAll();
|
||
|
}
|
||
|
}
|
||
|
}
|