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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Base/SmartInspector.cs

475 lines
15 KiB
C#

2 months ago
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UIElements;
using AV.Inspector.Runtime;
using AV.UITK;
using Object = UnityEngine.Object;
using EditorElement = AV.Inspector.Runtime.SmartInspector.EditorElement;
using Space = AV.UITK.FluentUITK.Space;
namespace AV.Inspector
{
internal partial class SmartInspector
{
const string UserElementClass = "user-element";
const int ComponentPaddingBottom = 5;
const int SmoothScrollMS = 250;
const int SmoothScrollMinMS = 10;
const int SmoothScrollMaxMS = 500;
static readonly TypeCache.MethodCollection InitOnInspectorMethods = TypeCache.GetMethodsWithAttribute<InitializeOnInspectorAttribute>();
internal enum InjectResult
{
NoList,
NoGameObjectEditor,
Final
}
internal enum RebuildStage
{
BeforeEditorElements,
AfterRepaint,
BeforeRepaint
}
internal class SubData : VisualElement
{
public SmartInspector smartInspector;
public EditorElement element;
}
static InspectorPrefs prefs = InspectorPrefs.Loaded;
internal static SmartInspector RebuildingInspector;
internal static Dictionary<EditorWindow, SmartInspector> Injected = new Dictionary<EditorWindow, SmartInspector>();
internal EditorWindow propertyEditor;
internal ActiveEditorTracker tracker;
FluentElement<VisualElement> root;
FluentElement<VisualElement> mainContainer;
FluentElement<VisualElement> contentViewport;
FluentElement<ScrollView> scrollView;
FluentElement<Scroller> scrollbar;
VisualElement editorsList;
VisualElement gameObjectEditor;
internal InspectorTabsBar toolbar;
internal TooltipElement tooltip { get; private set; }
internal static bool wasAnyLoaded;
internal readonly Dictionary<VisualElement, EditorElement> editors = new Dictionary<VisualElement, EditorElement>();
[InitializeOnLoadMethod]
static void OnLoad() => wasAnyLoaded = false;
internal SmartInspector(EditorWindow propertyEditor)
{
this.propertyEditor = propertyEditor;
this.tracker = PropertyEditorRef.GetTracker(propertyEditor);
}
internal void OnEnable() {}
internal void OnDisable() {}
internal static void ForEach(Action<SmartInspector> action)
{
foreach (var inspector in Injected.Values)
{
try { action(inspector); } catch(Exception ex) { Debug.LogException(ex); }
}
}
internal void Inject()
{
var result = TryInject();
//Debug.Log(result);
}
InjectResult TryInject()
{
this.root = propertyEditor.rootVisualElement;
this.mainContainer = root.Get(".unity-inspector-main-container");
this.editorsList = root.Get(".unity-inspector-editors-list");
if (editorsList == null)
return InjectResult.NoList;
scrollView = root.Get<ScrollView>(".unity-inspector-root-scrollview").First();
scrollbar = scrollView.Get<Scroller>(".unity-scroller--vertical");
contentViewport = scrollView.Get("#unity-content-viewport");
root.Register<MouseMoveEvent>(OnRootMouseMove);
contentViewport.Register<GeometryChangedEvent>(OnContentViewportLayout);
SetupScrollView();
Init();
if (gameObjectEditor == null)
return InjectResult.NoGameObjectEditor;
toolbar = editorsList.Query<InspectorTabsBar>();
if (toolbar == null)
toolbar = new InspectorTabsBar();
// Insert after InspectorElement and before Footer
gameObjectEditor.Insert(2, toolbar);
return InjectResult.Final;
}
void SetupScrollView()
{
scrollView.AddClass("root-scroll");
foreach (var evt in FluentUITK.GetCallbacks(scrollView))
{
if (evt.Is<WheelEvent>())
evt.Unregister();
}
scrollView.Register<WheelEvent>(OnScrollWheel);
}
void OnScrollWheel(WheelEvent evt)
{
var layout = scrollView.x.layout;
var content = scrollView.x.contentContainer;
var vertical = scrollView.x.verticalScroller;
if (prefs.useSmoothScrolling)
{
var delta = evt.delta.y / 20;
vertical.experimental.animation.Start(0, delta, SmoothScrollMS, (e, value) =>
{
Scroll(value);
});
}
else
{
Scroll(evt.delta.y);
}
void Scroll(float delta)
{
if (delta != vertical.value)
evt.StopPropagation();
if (content.layout.height - layout.height > 0)
{
if (delta < 0)
vertical.ScrollPageUp(Mathf.Abs(delta));
else if (delta > 0)
vertical.ScrollPageDown(Mathf.Abs(delta));
}
}
}
void Init()
{
editorsList.styleSheets.Add(headerStyles);
tooltip = root.Get<TooltipElement>(".smart-inspector--tooltip");
if (tooltip == null)
{
tooltip = new TooltipElement().Fluent().AddClass("smart-inspector--tooltip");
root.Add(tooltip);
}
ScrollbarRedraw(Vector2.zero);
}
void OnUnpatch()
{
RemoveUserElements();
}
void OnRootMouseMove(MouseMoveEvent evt)
{
ScrollbarRedraw(evt.mousePosition);
}
void FirstInitOnInspectorIfNeeded()
{
if (wasAnyLoaded)
return;
foreach (var initOnInspector in InitOnInspectorMethods)
try
{
initOnInspector.Invoke(null, null);
}
catch (Exception ex) { Debug.LogException(ex); }
wasAnyLoaded = true;
}
/// <see cref="PropertyEditorPatch.RebuildContentsContainers_"/>
internal void OnRebuildContent(RebuildStage stage)
{
RebuildingInspector = this;
FirstInitOnInspectorIfNeeded();
if (root == null)
return;
if (!prefs.enabled)
OnUnpatch();
DisplayOptionalParts();
OnContentViewportLayout(null);
//Debug.Log(stage);
if (stage == RebuildStage.BeforeEditorElements)
{
editors.Clear();
RemoveUserElements();
}
if (stage == RebuildStage.BeforeRepaint)
{
RemoveDetachedEditors();
RebuildToolbar();
}
if (stage == RebuildStage.AfterRepaint)
{
// TODO: Fix one-frame issue when dragged element keeps expanded layout of element that was last there
}
}
void RemoveDetachedEditors()
{
var detachedEditors = editors.Where(x => x.Key.parent == null).ToArray();
foreach (var detached in detachedEditors)
editors.Remove(detached.Key);
}
void RebuildToolbar()
{
toolbar?.Rebuild(this);
}
void RemoveUserElements()
{
editorsList?.Query(className: UserElementClass).ForEach(x => x.RemoveFromHierarchy());
}
void OnContentViewportLayout(GeometryChangedEvent evt)
{
if (prefs.useCompactScrollbar)
contentViewport?.Margin(right: 0);
}
void ScrollbarRedraw(Vector2 mousePos)
{
if (!prefs.useCompactScrollbar)
{
scrollbar.style.opacity = 1;
scrollbar.style.width = 13;
return;
}
var layout = root.x.layout;
var max = layout.xMax;
var min = max - 150;
var lerp = (mousePos.x - min) / (max - min);
scrollbar.style.opacity = Mathf.Lerp(0, 1, lerp);
scrollbar.style.width = 5;
}
void DisplayOptionalParts()
{
toolbar?.Fluent().Display(prefs.showTabsBar);
if (prefs.useCompactScrollbar)
root.styleSheets.Add(scrollViewStyles);
else
root.styleSheets.Remove(scrollViewStyles);
}
/// <see cref="EditorElementPatch.Init_"/>
public void SetupEditorElement(EditorElement x)
{
var element = x.element;
var header = x.header;
var inspector = x.inspector;
var footer = x.footer;
var data = x.Get<SubData>().First();
var cullingEnabled = prefs.useIMGUICulling;
if (x.isGo)
{
// Tabs bar is injected inside GO editor
gameObjectEditor = element;
}
element.AddClass("editor-element");
header.AddClass("header");
inspector.AddClass("inspector");
footer.AddClass("footer");
header.onAddChild = e => e.AddToClassList("user-element");
inspector.onAddChild = e => e.AddToClassList("user-element");
SetupSubData();
SetupEditorElement();
SetupHeader();
SetupInspectorElement();
// Footer is manipulated by EditorElementPatch.Init_
if (!editors.ContainsKey(element))
editors.Add(element, x);
try
{
Runtime.SmartInspector.OnSetupEditorElement?.Invoke(x);
}
catch (Exception ex) { Debug.LogException(ex); }
void SetupSubData()
{
if (data == null)
inspector.Add(data = new SubData());
data.smartInspector = this;
data.element = x;
}
void SetupEditorElement()
{
x.Register<GeometryChangedEvent>(evt => OnElementLayout(data));
element.EnableClass("game-object", x.isGo);
element.EnableClass("transform", x.isTransform);
element.EnableClass("component", x.isComponent);
element.EnableClass("material", x.isMaterial);
#if !UNITY_2020_1_OR_NEWER
if (x.isTransform)
element.style.top = -2;
#endif
}
void SetupHeader()
{
#if UNITY_2020_1_OR_NEWER
header.x.cullingEnabled = cullingEnabled;
#endif
if (x.isComponent)
{
x.header.Direction(FlexDirection.RowReverse);
var width = 64;
if (!prefs.showHelp)
width -= 20;
if (!prefs.showPreset)
width -= 20;
// Temp solution for component header buttons spacing
if (!x.header.Has("#rightSpace", out Space space))
{
space = new Space { name = "rightSpace" };
x.header.x.Add(space);
}
space.style.width = width;
}
}
void SetupInspectorElement()
{
var container = inspector.Get<IMGUIContainer>().First() ??
inspector.Get(".unity-inspector-element__custom-inspector-container").First();
if (container != null)
SetupInspectorContainer(container);
}
void SetupInspectorContainer(VisualElement container)
{
if (container is IMGUIContainer imgui)
{
#if UNITY_2020_1_OR_NEWER
imgui.cullingEnabled = cullingEnabled;
#endif
}
if (x.isComponent)
{
// Dragging is calculated based on container layout (it ignores InspectorElement padding)
container.style.paddingBottom = ComponentPaddingBottom;
inspector.style.paddingBottom = 0;
}
}
}
void OnElementLayout(SubData data)
{
var x = data.element;
if (x.isComponent) OnComponentLayout(x);
if (x.isMaterial) OnMaterialLayout(x);
}
void OnComponentLayout(EditorElement x)
{
// Do this only once on selection change for components
if (x.expandedState != -1)
return;
x.expandedState = InternalEditorUtility.GetIsInspectorExpanded(x.target) ? 1 : 0;
SetElementVisible(x, x.isExpanded);
}
void OnMaterialLayout(EditorElement x)
{
var isExpanded = InternalEditorUtility.GetIsInspectorExpanded(x.target);
if (x.isExpanded != isExpanded)
{
SetElementVisible(x, isExpanded, changeDisplay: false);
// Material doesn't care about our flexing, unless we set global expand state
if (x.isMaterial)
InternalEditorUtility.SetIsInspectorExpanded(x.target, x.isExpanded);
}
}
void SetElementVisible(EditorElement x, bool visible, bool changeDisplay = true)
{
x.expandedState = visible ? 1 : 0;
x.element.EnableClass("is-expanded", visible);
if (changeDisplay)
x.inspector.style.display = visible ? DisplayStyle.Flex : DisplayStyle.None;
//Debug.Log($"{x.name} {visible}");
}
public static string GetInspectorTitle(Object obj)
{
return ObjectNames.GetInspectorTitle(obj).Replace("(Script)", "");
}
}
}