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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/RoutineResolver.cs

94 lines
2.3 KiB
C#

2 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
using DG.Tweening;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class RoutineResolver : SmartScript, ILazy
{
private Dictionary<string, Tween> _tweens = new Dictionary<string, Tween>();
private Dictionary<string, Coroutine> _routines = new Dictionary<string, Coroutine>();
/// <summary>
/// Stops previous if exists and runs current.
/// </summary>
public void Run(Tween tween, string id)
{
if (_tweens.ContainsKey(id))
{
_tweens[id].Pause();
_tweens[id].Kill();
}
_tweens[id] = tween;
_tweens[id].Play();
}
/// <summary>
/// Stops previous if exists and runs current.
/// </summary>
public void Run(Coroutine routine, string id)
{
if (_routines.ContainsKey(id))
{
StopCoroutine(_routines[id]);
}
_routines[id] = routine;
}
public Tween GetTween(string id)
{
if (!_tweens.ContainsKey(id))
return null;
return _tweens[id];
}
public bool IsTweenPlaying(string id)
{
var tween = GetTween(id);
return tween != null && tween.IsPlaying();
}
public Coroutine GetRoutine(string id)
{
if (!_routines.ContainsKey(id))
return null;
return _routines[id];
}
// Check using bool you have
/*public bool IsRoutinePlaying(string id)
{
}*/
public void StopTween(string id)
{
if (_tweens.ContainsKey(id))
{
_tweens[id].Pause();
_tweens[id].Kill();
}
}
public void StopRoutine(string id)
{
if (_routines.ContainsKey(id))
{
StopCoroutine(_routines[id]);
}
}
}
}