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56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
2 months ago
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace D2D.Utilities
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{
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public class SmartScript : MonoBehaviour
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{
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public T Get<T>(bool canBeNull = true) where T : Component =>
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Single(GetComponent<T>, canBeNull);
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public T[] Gets<T>(bool canBeNull = true) where T : Component =>
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Many(GetComponents<T>, canBeNull);
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public T ChildrenGet<T>(bool canBeNull = true) where T : Component =>
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Single(GetComponentInChildren<T>, canBeNull);
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public T[] ChildrenGets<T>(bool canBeNull = true) where T : Component =>
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Many(GetComponentsInChildren<T>, canBeNull);
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public T ParentGet<T>(bool canBeNull = true) where T : Component =>
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Single(GetComponentInParent<T>, canBeNull);
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public T[] ParentGets<T>(bool canBeNull = true) where T : Component =>
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Many(GetComponentsInParent<T>, canBeNull);
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public T Find<T>(bool canBeNull = true) where T : Component =>
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Single(FindObjectOfType<T>, canBeNull);
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public T[] Finds<T>(bool canBeNull = true) where T : Component =>
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Many(FindObjectsOfType<T>, canBeNull);
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private T Single<T>(Func<T> getComponentMethod, bool canBeNull)
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where T : Component
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{
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var result = getComponentMethod?.Invoke();
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if (!canBeNull && result == null)
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throw new Exception($"Single NOT found {typeof(T).FullName} for {gameObject.name}!");
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return result;
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}
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private T[] Many<T>(Func<T[]> getComponentMethod, bool canBeNull)
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where T : Component
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{
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var result = getComponentMethod?.Invoke();
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if (!canBeNull && result == null)
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throw new Exception($"Many NOT found {typeof(T).FullName} for {gameObject.name}!");
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return result;
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}
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}
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}
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