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97 lines
2.6 KiB
C#
97 lines
2.6 KiB
C#
3 months ago
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using System;
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using System.Linq;
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using DG.Tweening;
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using UltEvents;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace D2D.UI
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{
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/// <summary>
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/// Lighter button class with more events.
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/// </summary>
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public class DButton : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler
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{
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public UltEvent Clicked;
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[Tooltip("Alpha on button disabled")]
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[SerializeField] protected float _disabledAlpha = .7f;
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[Tooltip("For immediate clicks")]
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[SerializeField] private bool _clickIsPointerDown;
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[HideInInspector] public UltEvent PointerDown;
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[HideInInspector] public UltEvent PointerUp;
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[HideInInspector] public UltEvent MouseEnter;
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[HideInInspector] public UltEvent MouseExit;
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[HideInInspector] public bool needShowAdvancedProperties;
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public bool IsInteractive
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{
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get => _isInteractive;
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set
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{
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if (_isInteractive != value)
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{
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GetComponentsInChildren<MaskableGraphic>()?.ToList().
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ForEach(m => m.DOFade(value ? 1 : _disabledAlpha, 0));
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}
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_isInteractive = value;
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}
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}
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private bool _isInteractive = true;
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[ContextMenu("Switch advanced")]
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private void SetModeToNumeric() => needShowAdvancedProperties = !needShowAdvancedProperties;
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public void SetPointerDownAsClick() => _clickIsPointerDown = true;
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public void OnPointerClick(PointerEventData eventData)
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{
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if (!_isInteractive)
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return;
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if (!_clickIsPointerDown)
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Clicked?.Invoke();
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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if (!_isInteractive)
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return;
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PointerDown?.Invoke();
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if (_clickIsPointerDown)
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Clicked?.Invoke();
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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if (!_isInteractive)
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return;
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PointerUp?.Invoke();
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (!_isInteractive)
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return;
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MouseEnter?.Invoke();
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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if (!_isInteractive)
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return;
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MouseExit?.Invoke();
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}
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}
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}
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