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21 lines
488 B
C#
21 lines
488 B
C#
2 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using UnityEngine.UI;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class FXRenderTexture : SmartScript
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{
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public FXRenderTextureType type;
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public Texture RenderTexture {set => Get<RawImage>().texture = value; }
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}
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}
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