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49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class SoundPresetPlayer : SmartScript
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{
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public SoundPreset[] soundPresets;
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private AudioSource _audioSource;
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private void Start()
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{
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Reinit();
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if (_audioSource.playOnAwake)
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_audioSource.Play();
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}
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private void Reinit()
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{
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var preset = soundPresets.GetRandomElement();
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if (_audioSource == null)
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_audioSource = Get<AudioSource>();
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if (preset.clips.IsNullOrEmpty())
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return;
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_audioSource.clip = preset.clips.GetRandomElement();
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_audioSource.pitch = preset.pitch.RandomFloat();
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_audioSource.volume = preset.volume.RandomFloat();
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}
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public void Play()
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{
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Reinit();
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_audioSource.Play();
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}
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}
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}
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