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CrowdControl/Assets/GleyPlugins/Common/Editor/ImportRequiredPackages.cs

45 lines
1.4 KiB
C#

1 month ago
using UnityEditor;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
using UnityEngine.Events;
namespace Gley.Common
{
public class ImportRequiredPackages
{
private static AddRequest Request;
private static UnityAction<string> UpdateMethod;
public static void ImportPackage(string packageToImport, UnityAction<string> UpdateMethod)
{
ImportRequiredPackages.UpdateMethod = UpdateMethod;
Debug.Log("Installation started. Please wait");
Request = UnityEditor.PackageManager.Client.Add(packageToImport);
EditorApplication.update += Progress;
}
private static void Progress()
{
UpdateMethod(Request.Status.ToString());
if (Request.IsCompleted)
{
if (Request.Status == UnityEditor.PackageManager.StatusCode.Success)
{
UpdateMethod("Installed: " + Request.Result.packageId);
}
else
{
if (Request.Status >= UnityEditor.PackageManager.StatusCode.Failure)
{
Debug.Log(Request.Error.message);
UpdateMethod(Request.Error.message);
}
}
EditorApplication.update -= Progress;
}
}
}
}