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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Patches/Provider/Patcher.cs

92 lines
1.8 KiB
C#

1 month ago
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading.Tasks;
using HarmonyLib;
using UnityEditor;
using UnityEngine;
namespace AV.Inspector
{
internal static class Patcher
{
static readonly string HarmonyID = typeof(Patcher).Assembly.GetName().Name;
static InspectorPrefs prefs = InspectorPrefs.Loaded;
static Harmony harmony;
static List<PatchBase> patches;
static FieldInfo currentSkinField;
[InitializeOnLoadMethod]
internal static async void ApplyPatches()
{
if (!prefs.enabled)
return;
// https://github.com/neon-age/Smart-Inspector/issues/5
if (Application.isBatchMode)
return;
GetPatches();
ApplyPatches(PatchBase.Apply.OnLoad);
while (!GUISkinHasLoaded())
await Task.Delay(1);
ApplyPatches(PatchBase.Apply.OnGUI);
}
static bool GUISkinHasLoaded()
{
if (currentSkinField == null)
currentSkinField = typeof(GUISkin).GetField("current", BindingFlags.Static | BindingFlags.NonPublic);
var skin = (GUISkin)currentSkinField.GetValue(null);
return skin != null && skin.name != "GameSkin";
}
internal static List<PatchBase> GetPatches()
{
if (harmony == null)
harmony = new Harmony(HarmonyID);
if (patches == null)
{
patches = new List<PatchBase>();
foreach (var type in TypeCache.GetTypesDerivedFrom<PatchBase>())
{
if (type.IsAbstract)
continue;
var patch = (PatchBase)Activator.CreateInstance(type);
patch.harmony = harmony;
patches.Add(patch);
}
}
return patches;
}
static void ApplyPatches(PatchBase.Apply apply)
{
foreach (var patch in patches)
patch.ApplyPatches(apply);
}
internal static void UnpatchAll()
{
if (harmony == null)
return;
foreach (var patch in patches)
patch.UnpatchAll();
}
}
}