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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class HorizontalLineTest : MonoBehaviour
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{
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[HorizontalLine(color: EColor.Black)]
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[Header("Black")]
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[HorizontalLine(color: EColor.Blue)]
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[Header("Blue")]
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[HorizontalLine(color: EColor.Gray)]
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[Header("Gray")]
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[HorizontalLine(color: EColor.Green)]
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[Header("Green")]
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[HorizontalLine(color: EColor.Indigo)]
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[Header("Indigo")]
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[HorizontalLine(color: EColor.Orange)]
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[Header("Orange")]
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[HorizontalLine(color: EColor.Pink)]
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[Header("Pink")]
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[HorizontalLine(color: EColor.Red)]
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[Header("Red")]
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[HorizontalLine(color: EColor.Violet)]
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[Header("Violet")]
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[HorizontalLine(color: EColor.White)]
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[Header("White")]
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[HorizontalLine(color: EColor.Yellow)]
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[Header("Yellow")]
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[HorizontalLine(10.0f)]
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[Header("Thick")]
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public int line0;
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public HorizontalLineNest1 nest1;
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}
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[System.Serializable]
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public class HorizontalLineNest1
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{
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[HorizontalLine]
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public int line1;
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public HorizontalLineNest2 nest2;
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}
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[System.Serializable]
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public class HorizontalLineNest2
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{
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[HorizontalLine]
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public int line2;
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}
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}
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