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50 lines
2.3 KiB
C#
50 lines
2.3 KiB
C#
3 months ago
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// Animancer // Copyright 2020 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using UnityEngine;
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namespace Animancer.Examples.Events
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{
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/// <summary>
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/// An <see cref="GolfHitController"/> that uses Animation Events.
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/// </summary>
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[AddComponentMenu(Strings.MenuPrefix + "Examples/Golf Events - Animation")]
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[HelpURL(Strings.APIDocumentationURL + ".Examples.AnimationEvents/GolfHitControllerAnimation")]
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public sealed class GolfHitControllerAnimation : GolfHitController
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{
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/************************************************************************************************************************/
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/// <summary>
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/// Calls the base <see cref="GolfHitController.Awake"/> method and register
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/// <see cref="GolfHitController.EndSwing"/> to be called whenever the swing animation ends.
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/// <para></para>
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/// Normally Animancer could call the registered method at the End Time defined in the transition, but in this
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/// case the <see cref="AnimationClip"/> used with this script has an Animation Event with the Function Name
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/// "End", which will execute the registered method when that event time passes.
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/// </summary>
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protected override void Awake()
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{
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base.Awake();
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_Swing.Events.Sequence.OnEnd = EndSwing;
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Calls <see cref="GolfHitController.HitBall"/>. The <see cref="AnimationClip"/> used with this script has an
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/// Animation Event with the Function Name "Event", which will cause it to execute this method.
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/// <para></para>
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/// Normally you would just have the event use "HitBall" as its Function Name directly, but the same animation
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/// is also being used for <see cref="GolfHitControllerAnimationSimple"/> which relies on the Function Name
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/// being "Event".
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/// </summary>
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private void Event()
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{
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HitBall();
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}
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/************************************************************************************************************************/
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}
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}
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