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CrowdControl/Assets/Feel/NiceVibrations/Demo/_Common/Scripts/UI/MMKnob.cs

126 lines
3.9 KiB
C#

2 months ago
// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Lofelt.NiceVibrations
{
[RequireComponent(typeof(Rect))]
public class MMKnob : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public RenderMode ParentCanvasRenderMode { get; protected set; }
[Header("Bindings")]
public Camera TargetCamera;
[Header("Settings")]
public float MinimumAngle = 45f;
public float MaximumAngle = -225f;
public float MaximumDistance = 50f;
public Color ActiveColor;
public Color InactiveColor;
[Header("Output")]
public bool Dragging = false;
public float Value = 0f;
public bool Active = true;
public Image _image;
protected PointerEventData _pointerEventData;
protected float _distance;
public RectTransform _rectTransform;
protected Vector3 _rotation = Vector3.zero;
protected Canvas _canvas;
protected Vector2 _workPosition;
protected virtual void Awake()
{
_image = this.gameObject.GetComponent<Image>();
_canvas = GetComponentInParent<Canvas>();
ParentCanvasRenderMode = GetComponentInParent<Canvas>().renderMode;
_rectTransform = this.GetComponent<RectTransform>();
SetRotation(MinimumAngle);
}
protected virtual void Update()
{
if (!Active)
{
Dragging = false;
_image.color = InactiveColor;
return;
}
else
{
_image.color = ActiveColor;
}
if (!Dragging)
{
return;
}
Vector2 v1 = Vector2.down;
Vector2 v2 = this.transform.position - GetWorldPosition(_pointerEventData.position);
float angle = Vector2.SignedAngle(v1, v2);
angle = Mathf.Clamp(angle, -130f, 130f);
_rotation.z = NiceVibrationsDemoHelpers.Remap(angle, -130f, 130f, MaximumAngle, MinimumAngle);
_rectTransform.SetPositionAndRotation(this.transform.position, Quaternion.Euler(_rotation));
Value = NiceVibrationsDemoHelpers.Remap(angle, -130f, 130f, 1f, 0f);
}
protected virtual void SetRotation(float angle)
{
angle = Mathf.Clamp(angle, MaximumAngle, MinimumAngle);
_rotation.z = angle;
_rectTransform.SetPositionAndRotation(this.transform.position, Quaternion.Euler(_rotation));
}
public virtual void SetActive(bool status)
{
Active = status;
}
public virtual void SetValue(float value)
{
SetRotation(MinimumAngle);
Value = value;
float angle = NiceVibrationsDemoHelpers.Remap(value, 0f, 1f, MinimumAngle, MaximumAngle);
_rotation.z = angle;
_rectTransform.SetPositionAndRotation(this.transform.position, Quaternion.Euler(_rotation));
}
public void OnPointerDown(PointerEventData eventData)
{
_pointerEventData = eventData;
Dragging = true;
}
public void OnPointerUp(PointerEventData eventData)
{
_pointerEventData = null;
Dragging = false;
}
protected virtual Vector3 GetWorldPosition(Vector3 testPosition)
{
if (ParentCanvasRenderMode == RenderMode.ScreenSpaceCamera)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(_canvas.transform as RectTransform, testPosition, _canvas.worldCamera, out _workPosition);
return _canvas.transform.TransformPoint(_workPosition);
}
else
{
return testPosition;
}
}
}
}