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CrowdControl/Assets/Feel/NiceVibrations/Demo/_Common/Scripts/UI/MMFPSUnlock.cs

46 lines
1.3 KiB
C#

2 months ago
// Copyright (c) Meta Platforms, Inc. and affiliates.
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace Lofelt.NiceVibrations
{
/// <summary>
/// Add this component to any object and it'll set the target frame rate and vsync count. Note that vsync count must be 0 for the target FPS to work.
/// </summary>
public class MMFPSUnlock : MonoBehaviour
{
/// the target FPS you want the game to run at
public int TargetFPS;
[Range(0, 2)]
/// whether vsync should be enabled or not (on a 60Hz screen, 1 : 60fps, 2 : 30fps, 0 : don't wait for vsync)
public int VSyncCount = 0;
/// <summary>
/// On start we change our target fps and vsync settings
/// </summary>
protected virtual void Start()
{
UpdateSettings();
}
/// <summary>
/// When a value gets changed in the editor, we update our settings
/// </summary>
protected virtual void OnValidate()
{
UpdateSettings();
}
/// <summary>
/// Updates the target frame rate value and vsync count setting
/// </summary>
protected virtual void UpdateSettings()
{
QualitySettings.vSyncCount = VSyncCount;
Application.targetFrameRate = TargetFPS;
}
}
}