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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace MoreMountains.Tools
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{
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[CustomEditor(typeof(MMTriggerAndCollision), true)]
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[CanEditMultipleObjects]
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public class MMTriggerAndCollisionEditor : Editor
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{
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protected SerializedProperty _CollisionLayerMask;
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protected SerializedProperty _OnCollisionEnterEvent;
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protected SerializedProperty _OnCollisionExitEvent;
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protected SerializedProperty _OnCollisionStayEvent;
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protected SerializedProperty _TriggerLayerMask;
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protected SerializedProperty _OnTriggerEnterEvent;
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protected SerializedProperty _OnTriggerExitEvent;
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protected SerializedProperty _OnTriggerStayEvent;
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protected SerializedProperty _Collision2DLayerMask;
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protected SerializedProperty _OnCollision2DEnterEvent;
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protected SerializedProperty _OnCollision2DExitEvent;
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protected SerializedProperty _OnCollision2DStayEvent;
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protected SerializedProperty _Trigger2DLayerMask;
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protected SerializedProperty _OnTrigger2DEnterEvent;
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protected SerializedProperty _OnTrigger2DExitEvent;
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protected SerializedProperty _OnTrigger2DStayEvent;
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protected bool OnCollision;
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protected bool OnTrigger;
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protected bool OnCollision2D;
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protected bool OnTrigger2D;
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protected virtual void OnEnable()
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{
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_CollisionLayerMask = serializedObject.FindProperty("CollisionLayerMask");
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_OnCollisionEnterEvent = serializedObject.FindProperty("OnCollisionEnterEvent");
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_OnCollisionExitEvent = serializedObject.FindProperty("OnCollisionExitEvent");
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_OnCollisionStayEvent = serializedObject.FindProperty("OnCollisionStayEvent");
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_TriggerLayerMask = serializedObject.FindProperty("TriggerLayerMask");
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_OnTriggerEnterEvent = serializedObject.FindProperty("OnTriggerEnterEvent");
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_OnTriggerExitEvent = serializedObject.FindProperty("OnTriggerExitEvent");
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_OnTriggerStayEvent = serializedObject.FindProperty("OnTriggerStayEvent");
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_Collision2DLayerMask = serializedObject.FindProperty("Collision2DLayerMask");
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_OnCollision2DEnterEvent = serializedObject.FindProperty("OnCollision2DEnterEvent");
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_OnCollision2DExitEvent = serializedObject.FindProperty("OnCollision2DExitEvent");
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_OnCollision2DStayEvent = serializedObject.FindProperty("OnCollision2DStayEvent");
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_Trigger2DLayerMask = serializedObject.FindProperty("Trigger2DLayerMask");
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_OnTrigger2DEnterEvent = serializedObject.FindProperty("OnTrigger2DEnterEvent");
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_OnTrigger2DExitEvent = serializedObject.FindProperty("OnTrigger2DExitEvent");
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_OnTrigger2DStayEvent = serializedObject.FindProperty("OnTrigger2DStayEvent");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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Undo.RecordObject(target, "Modified MMTriggerAndCollision");
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OnCollision = EditorGUILayout.Foldout(OnCollision, "OnCollision");
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if (OnCollision)
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{
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EditorGUILayout.PropertyField(_CollisionLayerMask);
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EditorGUILayout.PropertyField(_OnCollisionEnterEvent);
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EditorGUILayout.PropertyField(_OnCollisionExitEvent);
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EditorGUILayout.PropertyField(_OnCollisionStayEvent);
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}
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OnTrigger = EditorGUILayout.Foldout(OnTrigger, "OnTrigger");
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if (OnTrigger)
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{
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EditorGUILayout.PropertyField(_TriggerLayerMask);
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EditorGUILayout.PropertyField(_OnTriggerEnterEvent);
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EditorGUILayout.PropertyField(_OnTriggerExitEvent);
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EditorGUILayout.PropertyField(_OnTriggerStayEvent);
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}
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OnCollision2D = EditorGUILayout.Foldout(OnCollision2D, "OnCollision2D");
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if (OnCollision2D)
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{
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EditorGUILayout.PropertyField(_Collision2DLayerMask);
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EditorGUILayout.PropertyField(_OnCollision2DEnterEvent);
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EditorGUILayout.PropertyField(_OnCollision2DExitEvent);
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EditorGUILayout.PropertyField(_OnCollision2DStayEvent);
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}
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OnTrigger2D = EditorGUILayout.Foldout(OnTrigger2D, "OnTrigger2D");
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if (OnTrigger2D)
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{
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EditorGUILayout.PropertyField(_Trigger2DLayerMask);
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EditorGUILayout.PropertyField(_OnTrigger2DEnterEvent);
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EditorGUILayout.PropertyField(_OnTrigger2DExitEvent);
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EditorGUILayout.PropertyField(_OnTrigger2DStayEvent);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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