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using System.Collections;
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using System.Collections.Generic;
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using MoreMountains.Feedbacks;
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using UnityEngine;
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namespace MoreMountains.Feel
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{
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public class FeelCardsUIStackButton : MonoBehaviour
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{
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/// the MMFeedback to play when pressing the stack button
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public MMFeedbacks StackFeedback;
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/// a list of feedbacks that should prevent the button from working if any of them is still playing
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public List<MMFeedbacks> BlockerFeedbacks;
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public virtual void Stack()
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{
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bool blocked = false;
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foreach (MMFeedbacks feedbacks in BlockerFeedbacks)
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{
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if (feedbacks.IsPlaying)
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{
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blocked = true;
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}
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}
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if (blocked)
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{
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return;
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}
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StackFeedback?.PlayFeedbacks();
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this.gameObject.SetActive(false);
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}
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}
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}
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