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CrowdControl/Assets/3rd/StompyRobot/SRF/Scripts/UI/ResponsiveResize.cs

78 lines
2.2 KiB
C#

1 month ago
namespace SRF.UI
{
using System;
using Internal;
using UnityEngine;
using UnityEngine.UI;
[ExecuteInEditMode]
[RequireComponent(typeof (RectTransform))]
[AddComponentMenu(ComponentMenuPaths.ResponsiveResize)]
public class ResponsiveResize : ResponsiveBase
{
public Element[] Elements = new Element[0];
protected override void Refresh()
{
var rect = RectTransform.rect;
for (var i = 0; i < Elements.Length; i++)
{
var e = Elements[i];
if (e.Target == null)
{
continue;
}
var maxWidth = float.MinValue;
var selectedWidth = -1f;
for (var j = 0; j < e.SizeDefinitions.Length; j++)
{
var d = e.SizeDefinitions[j];
// If the threshold applies
if (d.ThresholdWidth <= rect.width)
{
// And it is the largest width so far
if (d.ThresholdWidth > maxWidth)
{
// Set it as active
maxWidth = d.ThresholdWidth;
selectedWidth = d.ElementWidth;
}
}
}
if (selectedWidth > 0)
{
e.Target.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, selectedWidth);
var le = e.Target.GetComponent<LayoutElement>();
if (le != null)
{
le.preferredWidth = selectedWidth;
}
}
}
}
[Serializable]
public struct Element
{
public SizeDefinition[] SizeDefinitions;
public RectTransform Target;
[Serializable]
public struct SizeDefinition
{
[Tooltip("Width to apply when over the threshold width")] public float ElementWidth;
[Tooltip("Threshold over which this width will take effect")] public float ThresholdWidth;
}
}
}
}