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CrowdControl/Assets/3rd/StompyRobot/SRF/Scripts/Helpers/SRDebugUtil.cs

65 lines
1.7 KiB
C#

1 month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using SRF;
using UnityEngine;
using Debug = UnityEngine.Debug;
public static class SRDebugUtil
{
public const int LineBufferCount = 512;
public static bool IsFixedUpdate { get; set; }
[DebuggerNonUserCode]
[DebuggerStepThrough]
public static void AssertNotNull(object value, string message = null, MonoBehaviour instance = null)
{
if (!EqualityComparer<object>.Default.Equals(value, null))
{
return;
}
message = message != null ? "NotNullAssert Failed: {0}".Fmt(message) : "Assert Failed";
Debug.LogError(message, instance);
if (instance != null)
{
instance.enabled = false;
}
throw new NullReferenceException(message);
}
[DebuggerNonUserCode]
[DebuggerStepThrough]
public static void Assert(bool condition, string message = null, MonoBehaviour instance = null)
{
if (condition)
{
return;
}
message = message != null ? "Assert Failed: {0}".Fmt(message) : "Assert Failed";
Debug.LogError(message, instance);
throw new Exception(message);
}
[Conditional("UNITY_EDITOR")]
[DebuggerNonUserCode]
[DebuggerStepThrough]
public static void EditorAssertNotNull(object value, string message = null, MonoBehaviour instance = null)
{
AssertNotNull(value, message, instance);
}
[Conditional("UNITY_EDITOR")]
[DebuggerNonUserCode]
[DebuggerStepThrough]
public static void EditorAssert(bool condition, string message = null, MonoBehaviour instance = null)
{
Assert(condition, message, instance);
}
}