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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/Internal/CircularBuffer.cs

379 lines
12 KiB
C#

1 month ago
 /*
----------------------------------------------------------------------------
"THE BEER-WARE LICENSE" (Revision 42):
Joao Portela wrote this file. As long as you retain this notice you
can do whatever you want with this stuff. If we meet some day, and you think
this stuff is worth it, you can buy me a beer in return.
Joao Portela
--------------------------------------------------------------------------
* https://github.com/joaoportela/CircullarBuffer-CSharp
*/
namespace SRDebugger
{
using System;
using System.Collections;
using System.Collections.Generic;
public interface IReadOnlyList<T> : IEnumerable<T>
{
int Count { get; }
T this[int index] { get; }
}
/// <summary>
/// Circular buffer.
/// When writting to a full buffer:
/// PushBack -> removes this[0] / Front()
/// PushFront -> removes this[Size-1] / Back()
/// this implementation is inspired by
/// http://www.boost.org/doc/libs/1_53_0/libs/circular_buffer/doc/circular_buffer.html
/// because I liked their interface.
/// </summary>
public class CircularBuffer<T> : IEnumerable<T>, IReadOnlyList<T>
{
private readonly T[] _buffer;
/// <summary>
/// The _end. Index after the last element in the buffer.
/// </summary>
private int _end;
/// <summary>
/// The _size. Buffer size.
/// </summary>
private int _count;
/// <summary>
/// The _start. Index of the first element in buffer.
/// </summary>
private int _start;
public CircularBuffer(int capacity)
: this(capacity, new T[] {}) {}
/// <summary>
/// Initializes a new instance of the <see cref="CircularBuffer{T}" /> class.
/// </summary>
/// <param name='capacity'>
/// Buffer capacity. Must be positive.
/// </param>
/// <param name='items'>
/// Items to fill buffer with. Items length must be less than capacity.
/// Sugestion: use Skip(x).Take(y).ToArray() to build this argument from
/// any enumerable.
/// </param>
public CircularBuffer(int capacity, T[] items)
{
if (capacity < 1)
{
throw new ArgumentException(
"Circular buffer cannot have negative or zero capacity.", "capacity");
}
if (items == null)
{
throw new ArgumentNullException("items");
}
if (items.Length > capacity)
{
throw new ArgumentException(
"Too many items to fit circular buffer", "items");
}
_buffer = new T[capacity];
Array.Copy(items, _buffer, items.Length);
_count = items.Length;
_start = 0;
_end = _count == capacity ? 0 : _count;
}
/// <summary>
/// Maximum capacity of the buffer. Elements pushed into the buffer after
/// maximum capacity is reached (IsFull = true), will remove an element.
/// </summary>
public int Capacity
{
get { return _buffer.Length; }
}
public bool IsFull
{
get { return Count == Capacity; }
}
public bool IsEmpty
{
get { return Count == 0; }
}
/// <summary>
/// Current buffer size (the number of elements that the buffer has).
/// </summary>
public int Count
{
get { return _count; }
}
public T this[int index]
{
get
{
if (IsEmpty)
{
throw new IndexOutOfRangeException(string.Format("Cannot access index {0}. Buffer is empty", index));
}
if (index >= _count)
{
throw new IndexOutOfRangeException(string.Format("Cannot access index {0}. Buffer size is {1}",
index, _count));
}
var actualIndex = InternalIndex(index);
return _buffer[actualIndex];
}
set
{
if (IsEmpty)
{
throw new IndexOutOfRangeException(string.Format("Cannot access index {0}. Buffer is empty", index));
}
if (index >= _count)
{
throw new IndexOutOfRangeException(string.Format("Cannot access index {0}. Buffer size is {1}",
index, _count));
}
var actualIndex = InternalIndex(index);
_buffer[actualIndex] = value;
}
}
public void Clear()
{
_count = 0;
_start = 0;
_end = 0;
}
#region IEnumerable<T> implementation
public IEnumerator<T> GetEnumerator()
{
var segments = new ArraySegment<T>[2] {ArrayOne(), ArrayTwo()};
foreach (var segment in segments)
{
for (var i = 0; i < segment.Count; i++)
{
yield return segment.Array[segment.Offset + i];
}
}
}
#endregion
#region IEnumerable implementation
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
#region IList<T> implementation
#endregion
/// <summary>
/// Element at the front of the buffer - this[0].
/// </summary>
/// <returns>The value of the element of type T at the front of the buffer.</returns>
public T Front()
{
ThrowIfEmpty();
return _buffer[_start];
}
/// <summary>
/// Element at the back of the buffer - this[Size - 1].
/// </summary>
/// <returns>The value of the element of type T at the back of the buffer.</returns>
public T Back()
{
ThrowIfEmpty();
return _buffer[(_end != 0 ? _end : _count) - 1];
}
/// <summary>
/// Pushes a new element to the back of the buffer. Back()/this[Size-1]
/// will now return this element.
/// When the buffer is full, the element at Front()/this[0] will be
/// popped to allow for this new element to fit.
/// </summary>
/// <param name="item">Item to push to the back of the buffer</param>
public void PushBack(T item)
{
if (IsFull)
{
_buffer[_end] = item;
Increment(ref _end);
_start = _end;
}
else
{
_buffer[_end] = item;
Increment(ref _end);
++_count;
}
}
/// <summary>
/// Pushes a new element to the front of the buffer. Front()/this[0]
/// will now return this element.
/// When the buffer is full, the element at Back()/this[Size-1] will be
/// popped to allow for this new element to fit.
/// </summary>
/// <param name="item">Item to push to the front of the buffer</param>
public void PushFront(T item)
{
if (IsFull)
{
Decrement(ref _start);
_end = _start;
_buffer[_start] = item;
}
else
{
Decrement(ref _start);
_buffer[_start] = item;
++_count;
}
}
/// <summary>
/// Removes the element at the back of the buffer. Decreassing the
/// Buffer size by 1.
/// </summary>
public void PopBack()
{
ThrowIfEmpty("Cannot take elements from an empty buffer.");
Decrement(ref _end);
_buffer[_end] = default(T);
--_count;
}
/// <summary>
/// Removes the element at the front of the buffer. Decreassing the
/// Buffer size by 1.
/// </summary>
public void PopFront()
{
ThrowIfEmpty("Cannot take elements from an empty buffer.");
_buffer[_start] = default(T);
Increment(ref _start);
--_count;
}
/// <summary>
/// Copies the buffer contents to an array, acording to the logical
/// contents of the buffer (i.e. independent of the internal
/// order/contents)
/// </summary>
/// <returns>A new array with a copy of the buffer contents.</returns>
public T[] ToArray()
{
var newArray = new T[Count];
var newArrayOffset = 0;
var segments = new ArraySegment<T>[2] {ArrayOne(), ArrayTwo()};
foreach (var segment in segments)
{
Array.Copy(segment.Array, segment.Offset, newArray, newArrayOffset, segment.Count);
newArrayOffset += segment.Count;
}
return newArray;
}
private void ThrowIfEmpty(string message = "Cannot access an empty buffer.")
{
if (IsEmpty)
{
throw new InvalidOperationException(message);
}
}
/// <summary>
/// Increments the provided index variable by one, wrapping
/// around if necessary.
/// </summary>
/// <param name="index"></param>
private void Increment(ref int index)
{
if (++index == Capacity)
{
index = 0;
}
}
/// <summary>
/// Decrements the provided index variable by one, wrapping
/// around if necessary.
/// </summary>
/// <param name="index"></param>
private void Decrement(ref int index)
{
if (index == 0)
{
index = Capacity;
}
index--;
}
/// <summary>
/// Converts the index in the argument to an index in <code>_buffer</code>
/// </summary>
/// <returns>
/// The transformed index.
/// </returns>
/// <param name='index'>
/// External index.
/// </param>
private int InternalIndex(int index)
{
return _start + (index < (Capacity - _start) ? index : index - Capacity);
}
// doing ArrayOne and ArrayTwo methods returning ArraySegment<T> as seen here:
// http://www.boost.org/doc/libs/1_37_0/libs/circular_buffer/doc/circular_buffer.html#classboost_1_1circular__buffer_1957cccdcb0c4ef7d80a34a990065818d
// http://www.boost.org/doc/libs/1_37_0/libs/circular_buffer/doc/circular_buffer.html#classboost_1_1circular__buffer_1f5081a54afbc2dfc1a7fb20329df7d5b
// should help a lot with the code.
#region Array items easy access.
// The array is composed by at most two non-contiguous segments,
// the next two methods allow easy access to those.
private ArraySegment<T> ArrayOne()
{
if (_start <= _end)
{
return new ArraySegment<T>(_buffer, _start, _end - _start);
}
return new ArraySegment<T>(_buffer, _start, _buffer.Length - _start);
}
private ArraySegment<T> ArrayTwo()
{
if (_start < _end)
{
return new ArraySegment<T>(_buffer, _end, 0);
}
return new ArraySegment<T>(_buffer, 0, _end);
}
#endregion
}
}