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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/CodeSugar/HealthSugar.cs

63 lines
2.2 KiB
C#

1 month ago
using D2D.Gameplay;
using DG.Tweening;
using UnityEngine;
namespace D2D.Utilities
{
public static class HealthSugar
{
/// <summary>
/// Safe object destroy using health (if attached)
/// </summary>
public static void Kill(this GameObject target, GameObject killer, float delay = 0, bool checkHierarchy = false)
{
var health = target.GetComponent<Health>();
// If obj has got health damage it by max value
if (health != null)
{
DOVirtual.DelayedCall(delay, () => health.ApplyDamage(killer, health.MaxPoints));
}
else
{
// If obj hasn`t got health and disabled checking just simply destroy it
if (!checkHierarchy)
{
GameObject.Destroy(target, delay);
}
// If obj hasn`t got health but checking enabled search health in obj children
// or if there is no health search it in parent if no just simply destroy obj
else
{
health = target.GetComponentInChildren<Health>();
if (health != null)
{
DOVirtual.DelayedCall(delay, () => health.ApplyDamage(killer, health.MaxPoints));
}
else
{
health = target.GetComponentInParent<Health>();
if (health != null)
{
DOVirtual.DelayedCall(delay, () => health.ApplyDamage(killer, health.MaxPoints));
}
else
{
GameObject.Destroy(target, delay);
}
}
}
}
}
/// <summary>
/// Auto object destroy (killer is actual object).
/// </summary>
public static void KillSelf(this GameObject target, float delay = 0, bool checkHierarchy = false)
{
Kill(target, target, delay, checkHierarchy);
}
}
}