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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Editor/PropertyDrawers/MinMaxSliderPropertyDrawer.cs

108 lines
3.9 KiB
C#

1 month ago
using UnityEditor;
using UnityEngine;
namespace NaughtyAttributes.Editor
{
[CustomPropertyDrawer(typeof(MinMaxSliderAttribute))]
public class MinMaxSliderPropertyDrawer : PropertyDrawerBase
{
protected override float GetPropertyHeight_Internal(SerializedProperty property, GUIContent label)
{
return (property.propertyType == SerializedPropertyType.Vector2 || property.propertyType == SerializedPropertyType.Vector2Int)
? GetPropertyHeight(property)
: GetPropertyHeight(property) + GetHelpBoxHeight();
}
protected override void OnGUI_Internal(Rect rect, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(rect, label, property);
MinMaxSliderAttribute minMaxSliderAttribute = (MinMaxSliderAttribute)attribute;
if (property.propertyType == SerializedPropertyType.Vector2 || property.propertyType == SerializedPropertyType.Vector2Int)
{
EditorGUI.BeginProperty(rect, label, property);
float indentLength = NaughtyEditorGUI.GetIndentLength(rect);
float labelWidth = EditorGUIUtility.labelWidth + NaughtyEditorGUI.HorizontalSpacing;
float floatFieldWidth = EditorGUIUtility.fieldWidth;
float sliderWidth = rect.width - labelWidth - 2.0f * floatFieldWidth;
float sliderPadding = 5.0f;
Rect labelRect = new Rect(
rect.x,
rect.y,
labelWidth,
rect.height);
Rect sliderRect = new Rect(
rect.x + labelWidth + floatFieldWidth + sliderPadding - indentLength,
rect.y,
sliderWidth - 2.0f * sliderPadding + indentLength,
rect.height);
Rect minFloatFieldRect = new Rect(
rect.x + labelWidth - indentLength,
rect.y,
floatFieldWidth + indentLength,
rect.height);
Rect maxFloatFieldRect = new Rect(
rect.x + labelWidth + floatFieldWidth + sliderWidth - indentLength,
rect.y,
floatFieldWidth + indentLength,
rect.height);
// Draw the label
EditorGUI.LabelField(labelRect, label.text);
// Draw the slider
EditorGUI.BeginChangeCheck();
if (property.propertyType == SerializedPropertyType.Vector2)
{
Vector2 sliderValue = property.vector2Value;
EditorGUI.MinMaxSlider(sliderRect, ref sliderValue.x, ref sliderValue.y, minMaxSliderAttribute.MinValue, minMaxSliderAttribute.MaxValue);
sliderValue.x = EditorGUI.FloatField(minFloatFieldRect, sliderValue.x);
sliderValue.x = Mathf.Clamp(sliderValue.x, minMaxSliderAttribute.MinValue, Mathf.Min(minMaxSliderAttribute.MaxValue, sliderValue.y));
sliderValue.y = EditorGUI.FloatField(maxFloatFieldRect, sliderValue.y);
sliderValue.y = Mathf.Clamp(sliderValue.y, Mathf.Max(minMaxSliderAttribute.MinValue, sliderValue.x), minMaxSliderAttribute.MaxValue);
if (EditorGUI.EndChangeCheck())
{
property.vector2Value = sliderValue;
}
}
else if (property.propertyType == SerializedPropertyType.Vector2Int)
{
Vector2Int sliderValue = property.vector2IntValue;
float xValue = sliderValue.x;
float yValue = sliderValue.y;
EditorGUI.MinMaxSlider(sliderRect, ref xValue, ref yValue, minMaxSliderAttribute.MinValue, minMaxSliderAttribute.MaxValue);
sliderValue.x = EditorGUI.IntField(minFloatFieldRect, (int)xValue);
sliderValue.x = (int)Mathf.Clamp(sliderValue.x, minMaxSliderAttribute.MinValue, Mathf.Min(minMaxSliderAttribute.MaxValue, sliderValue.y));
sliderValue.y = EditorGUI.IntField(maxFloatFieldRect, (int)yValue);
sliderValue.y = (int)Mathf.Clamp(sliderValue.y, Mathf.Max(minMaxSliderAttribute.MinValue, sliderValue.x), minMaxSliderAttribute.MaxValue);
if (EditorGUI.EndChangeCheck())
{
property.vector2IntValue = sliderValue;
}
}
EditorGUI.EndProperty();
}
else
{
string message = minMaxSliderAttribute.GetType().Name + " can be used only on Vector2 or Vector2Int fields";
DrawDefaultPropertyAndHelpBox(rect, property, message, MessageType.Warning);
}
EditorGUI.EndProperty();
}
}
}