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CrowdControl/Assets/BzKovSoft/RagdollHelper/Editor/RagdollProperties.cs

33 lines
926 B
C#

1 month ago
using System;
using UnityEditor;
using UnityEngine;
namespace BzKovSoft.RagdollHelper.Editor
{
public class RagdollProperties
{
public bool asTrigger;
public bool isKinematic;
public bool useGravity = true;
public bool createTips = true;
public float rigidDrag;
public float rigidAngularDrag;
public CollisionDetectionMode cdMode;
internal void Draw()
{
cdMode = (CollisionDetectionMode)EditorGUILayout.EnumPopup("Collision detection:", cdMode);
rigidDrag = EditorGUILayout.FloatField("Rigid Drag:", rigidDrag);
rigidAngularDrag = EditorGUILayout.FloatField("Rigid Angular Drag:", rigidAngularDrag);
asTrigger = EditorGUILayout.Toggle("Trigger colliders:", asTrigger);
isKinematic = EditorGUILayout.Toggle("Is kinematic:", isKinematic);
useGravity = EditorGUILayout.Toggle("Use gravity:", useGravity);
createTips = EditorGUILayout.Toggle("Create tips:", createTips);
}
}
}