24 lines
406 B
C#
24 lines
406 B
C#
7 months ago
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using UnityEngine;
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using System.Collections;
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public class AttachCamera : MonoBehaviour
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{
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Transform myTransform;
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public Transform target;
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public Vector3 offset = new Vector3(0, 5, -5);
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void Start()
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{
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myTransform = this.transform;
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}
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void FixedUpdate()
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{
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if (target != null)
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{
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myTransform.position = target.position + offset;
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myTransform.LookAt(target.position, Vector3.up);
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}
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}
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}
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