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18 lines
381 B
C#
18 lines
381 B
C#
3 months ago
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using UnityEngine;
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public enum UpgradesType
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{
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Stats = 1,
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Member = 2,
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Skill = 3
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}
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public class Upgrades : ScriptableObject
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{
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[SerializeField] private Sprite icon;
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[SerializeField] private string upgradeText;
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public virtual UpgradesType GetUpgradeType() => UpgradesType.Stats;
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public Sprite Icon => icon;
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public string UpgradeText => upgradeText;
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}
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