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34 lines
656 B
C#
34 lines
656 B
C#
3 months ago
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using D2D;
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using D2D.Gameplay;
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using UnityEngine;
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public class Shield : Unit, IHittable
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{
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private Rigidbody[] rb;
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private Health health;
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private void Awake()
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{
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rb = ChildrenGets<Rigidbody>();
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health = Get<Health>();
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transform.parent.GetComponentInParent<Health>().Died += DestroyShield;
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Get<Health>().Died += DestroyShield;
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}
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public void GetHit(float damage)
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{
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health.ApplyDamage(null, damage);
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}
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private void DestroyShield()
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{
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foreach (var rigid in rb)
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{
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rigid.isKinematic = false;
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}
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Get<Collider>().enabled = false;
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}
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}
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