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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine.Networking;
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namespace Cysharp.Threading.Tasks.Internal
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{
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#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
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internal static class UnityWebRequestResultExtensions
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{
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public static bool IsError(this UnityWebRequest unityWebRequest)
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{
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#if UNITY_2020_2_OR_NEWER
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var result = unityWebRequest.result;
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return (result == UnityWebRequest.Result.ConnectionError)
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|| (result == UnityWebRequest.Result.DataProcessingError)
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|| (result == UnityWebRequest.Result.ProtocolError);
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#else
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return unityWebRequest.isHttpError || unityWebRequest.isNetworkError;
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#endif
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}
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}
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#endif
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}
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