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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Test/LayerTest.cs

47 lines
870 B
C#

3 months ago
using UnityEngine;
namespace NaughtyAttributes.Test
{
public class LayerTest : MonoBehaviour
{
[Layer]
public int layerNumber0;
[Layer]
public string layerName0;
public LayerNest1 nest1;
[Button]
public void DebugLog()
{
Debug.LogFormat("{0} = {1}", nameof(layerNumber0), layerNumber0);
Debug.LogFormat("{0} = {1}", nameof(layerName0), layerName0);
Debug.LogFormat("LayerToName({0}) = {1}", layerNumber0, LayerMask.LayerToName(layerNumber0));
Debug.LogFormat("NameToLayer({0}) = {1}", layerName0, LayerMask.NameToLayer(layerName0));
}
}
[System.Serializable]
public class LayerNest1
{
[Layer]
public int layerNumber1;
[Layer]
public string layerName1;
public LayerNest2 nest2;
}
[System.Serializable]
public struct LayerNest2
{
[Layer]
public int layerNumber2;
[Layer]
public string layerName2;
}
}