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40 lines
715 B
C#
40 lines
715 B
C#
3 months ago
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using System.Collections;
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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class ButtonTest : MonoBehaviour
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{
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public int myInt;
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[Button(enabledMode: EButtonEnableMode.Always)]
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private void IncrementMyInt()
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{
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myInt++;
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}
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[Button("Decrement My Int", EButtonEnableMode.Editor)]
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private void DecrementMyInt()
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{
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myInt--;
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}
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[Button(enabledMode: EButtonEnableMode.Playmode)]
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private void LogMyInt(string prefix = "MyInt = ")
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{
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Debug.Log(prefix + myInt);
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}
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[Button("StartCoroutine")]
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private IEnumerator IncrementMyIntCoroutine()
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{
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int seconds = 5;
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for (int i = 0; i < seconds; i++)
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{
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myInt++;
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yield return new WaitForSeconds(1.0f);
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}
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}
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}
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}
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