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1040 lines
36 KiB
C#
1040 lines
36 KiB
C#
2 months ago
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#if DEBUG && !UNITY_WP_8_1 && !UNITY_WSA
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#if DEBUG
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#define STATS_ENABLED
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#endif
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using FlyingWormConsole3.LiteNetLib.Utils;
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namespace FlyingWormConsole3.LiteNetLib
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{
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public sealed class NetManager
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{
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internal delegate void OnMessageReceived(byte[] data, int length, int errorCode, NetEndPoint remoteEndPoint);
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private struct FlowMode
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{
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public int PacketsPerSecond;
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public int StartRtt;
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}
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private enum NetEventType
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{
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Connect,
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Disconnect,
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Receive,
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ReceiveUnconnected,
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Error,
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ConnectionLatencyUpdated,
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DiscoveryRequest,
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DiscoveryResponse
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}
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private sealed class NetEvent
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{
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public NetPeer Peer;
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public readonly NetDataReader DataReader = new NetDataReader();
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public NetEventType Type;
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public NetEndPoint RemoteEndPoint;
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public int AdditionalData;
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public DisconnectReason DisconnectReason;
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}
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#if DEBUG
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private struct IncomingData
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{
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public byte[] Data;
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public NetEndPoint EndPoint;
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public DateTime TimeWhenGet;
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}
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private readonly List<IncomingData> _pingSimulationList = new List<IncomingData>();
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private readonly Random _randomGenerator = new Random();
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private const int MinLatencyTreshold = 5;
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#endif
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private readonly NetSocket _socket;
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private readonly List<FlowMode> _flowModes;
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private readonly NetThread _logicThread;
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private readonly Queue<NetEvent> _netEventsQueue;
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private readonly Stack<NetEvent> _netEventsPool;
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private readonly INetEventListener _netEventListener;
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private readonly NetPeerCollection _peers;
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private readonly int _maxConnections;
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private readonly string _connectKey;
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private readonly NetPacketPool _netPacketPool;
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//config section
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public bool UnconnectedMessagesEnabled = false;
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public bool NatPunchEnabled = false;
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public int UpdateTime { get { return _logicThread.SleepTime; } set { _logicThread.SleepTime = value; } }
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public int PingInterval = NetConstants.DefaultPingInterval;
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public long DisconnectTimeout = 5000;
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public bool SimulatePacketLoss = false;
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public bool SimulateLatency = false;
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public int SimulationPacketLossChance = 10;
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public int SimulationMinLatency = 30;
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public int SimulationMaxLatency = 100;
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public bool UnsyncedEvents = false;
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public bool DiscoveryEnabled = false;
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public bool MergeEnabled = false;
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public int ReconnectDelay = 500;
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public int MaxConnectAttempts = 10;
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public bool ReuseAddress = false;
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private const int DefaultUpdateTime = 15;
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//stats
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public ulong PacketsSent { get; private set; }
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public ulong PacketsReceived { get; private set; }
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public ulong BytesSent { get; private set; }
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public ulong BytesReceived { get; private set; }
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//modules
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public readonly NatPunchModule NatPunchModule;
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/// <summary>
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/// Returns true if socket listening and update thread is running
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/// </summary>
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public bool IsRunning
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{
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get { return _logicThread.IsRunning; }
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}
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/// <summary>
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/// Local EndPoint (host and port)
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/// </summary>
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public NetEndPoint LocalEndPoint
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{
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get { return _socket.LocalEndPoint; }
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}
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/// <summary>
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/// Connected peers count
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/// </summary>
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public int PeersCount
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{
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get { return _peers.Count; }
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}
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public string ConnectKey
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{
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get { return _connectKey; }
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}
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//Flow
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public void AddFlowMode(int startRtt, int packetsPerSecond)
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{
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var fm = new FlowMode {PacketsPerSecond = packetsPerSecond, StartRtt = startRtt};
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if (_flowModes.Count > 0 && startRtt < _flowModes[0].StartRtt)
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{
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_flowModes.Insert(0, fm);
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}
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else
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{
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_flowModes.Add(fm);
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}
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}
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internal int GetPacketsPerSecond(int flowMode)
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{
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if (flowMode < 0 || _flowModes.Count == 0)
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return 0;
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return _flowModes[flowMode].PacketsPerSecond;
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}
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internal int GetMaxFlowMode()
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{
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return _flowModes.Count - 1;
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}
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internal int GetStartRtt(int flowMode)
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{
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if (flowMode < 0 || _flowModes.Count == 0)
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return 0;
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return _flowModes[flowMode].StartRtt;
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}
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internal NetPacketPool PacketPool
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{
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get { return _netPacketPool; }
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}
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/// <summary>
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/// NetManager constructor with maxConnections = 1 (usable for client)
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/// </summary>
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/// <param name="listener">Network events listener</param>
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/// <param name="connectKey">Application key (must be same with remote host for establish connection)</param>
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public NetManager(INetEventListener listener, string connectKey) : this(listener, 1, connectKey)
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{
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}
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/// <summary>
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/// NetManager constructor
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/// </summary>
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/// <param name="listener">Network events listener</param>
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/// <param name="maxConnections">Maximum connections (incoming and outcoming)</param>
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/// <param name="connectKey">Application key (must be same with remote host for establish connection)</param>
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public NetManager(INetEventListener listener, int maxConnections, string connectKey)
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{
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_logicThread = new NetThread("LogicThread", DefaultUpdateTime, UpdateLogic);
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_socket = new NetSocket(ReceiveLogic);
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_netEventListener = listener;
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_flowModes = new List<FlowMode>();
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_netEventsQueue = new Queue<NetEvent>();
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_netEventsPool = new Stack<NetEvent>();
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_netPacketPool = new NetPacketPool();
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NatPunchModule = new NatPunchModule(this);
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_connectKey = connectKey;
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_peers = new NetPeerCollection(maxConnections);
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_maxConnections = maxConnections;
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_connectKey = connectKey;
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}
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internal void ConnectionLatencyUpdated(NetPeer fromPeer, int latency)
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{
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var evt = CreateEvent(NetEventType.ConnectionLatencyUpdated);
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evt.Peer = fromPeer;
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evt.AdditionalData = latency;
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EnqueueEvent(evt);
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}
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internal bool SendRawAndRecycle(NetPacket packet, NetEndPoint remoteEndPoint)
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{
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var result = SendRaw(packet.RawData, 0, packet.Size, remoteEndPoint);
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_netPacketPool.Recycle(packet);
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return result;
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}
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internal bool SendRaw(byte[] message, int start, int length, NetEndPoint remoteEndPoint)
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{
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if (!IsRunning)
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return false;
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int errorCode = 0;
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bool result = _socket.SendTo(message, start, length, remoteEndPoint, ref errorCode) > 0;
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//10040 message to long... need to check
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//10065 no route to host
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if (errorCode != 0 && errorCode != 10040 && errorCode != 10065)
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{
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//Send error
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NetPeer fromPeer;
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if (_peers.TryGetValue(remoteEndPoint, out fromPeer))
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{
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DisconnectPeer(fromPeer, DisconnectReason.SocketSendError, errorCode, false, null, 0, 0);
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}
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var netEvent = CreateEvent(NetEventType.Error);
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netEvent.RemoteEndPoint = remoteEndPoint;
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netEvent.AdditionalData = errorCode;
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EnqueueEvent(netEvent);
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return false;
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}
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if (errorCode == 10040)
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{
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NetUtils.DebugWrite(ConsoleColor.Red, "[SRD] 10040, datalen: {0}", length);
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return false;
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}
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#if STATS_ENABLED
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PacketsSent++;
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BytesSent += (uint)length;
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#endif
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return result;
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}
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private void DisconnectPeer(
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NetPeer peer,
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DisconnectReason reason,
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int socketErrorCode,
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bool sendDisconnectPacket,
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byte[] data,
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int start,
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int count)
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{
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if (sendDisconnectPacket)
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{
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if (count + 8 >= peer.Mtu)
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{
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//Drop additional data
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data = null;
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count = 0;
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NetUtils.DebugWriteError("[NM] Disconnect additional data size more than MTU - 8!");
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}
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var disconnectPacket = _netPacketPool.Get(PacketProperty.Disconnect, 8 + count);
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FastBitConverter.GetBytes(disconnectPacket.RawData, 1, peer.ConnectId);
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if (data != null)
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{
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Buffer.BlockCopy(data, start, disconnectPacket.RawData, 9, count);
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}
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SendRawAndRecycle(disconnectPacket, peer.EndPoint);
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}
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var netEvent = CreateEvent(NetEventType.Disconnect);
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netEvent.Peer = peer;
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netEvent.AdditionalData = socketErrorCode;
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netEvent.DisconnectReason = reason;
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EnqueueEvent(netEvent);
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RemovePeer(peer.EndPoint);
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}
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private void ClearPeers()
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{
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lock (_peers)
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{
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#if WINRT && !UNITY_EDITOR
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_socket.ClearPeers();
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#endif
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_peers.Clear();
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}
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}
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private void RemovePeer(NetEndPoint endPoint)
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{
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_peers.Remove(endPoint);
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#if WINRT && !UNITY_EDITOR
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_socket.RemovePeer(endPoint);
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#endif
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}
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private void RemovePeerAt(int idx)
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{
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#if WINRT && !UNITY_EDITOR
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var endPoint = _peers[idx].EndPoint;
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_socket.RemovePeer(endPoint);
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#endif
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_peers.RemoveAt(idx);
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}
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private NetEvent CreateEvent(NetEventType type)
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{
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NetEvent evt = null;
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lock (_netEventsPool)
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{
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if (_netEventsPool.Count > 0)
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{
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evt = _netEventsPool.Pop();
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}
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}
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if(evt == null)
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{
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evt = new NetEvent();
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}
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evt.Type = type;
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return evt;
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}
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private void EnqueueEvent(NetEvent evt)
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{
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if (UnsyncedEvents)
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{
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ProcessEvent(evt);
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}
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else
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{
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lock (_netEventsQueue)
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{
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_netEventsQueue.Enqueue(evt);
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}
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}
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}
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private void ProcessEvent(NetEvent evt)
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{
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switch (evt.Type)
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{
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case NetEventType.Connect:
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_netEventListener.OnPeerConnected(evt.Peer);
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break;
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case NetEventType.Disconnect:
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var info = new DisconnectInfo
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{
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Reason = evt.DisconnectReason,
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AdditionalData = evt.DataReader,
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SocketErrorCode = evt.AdditionalData
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};
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_netEventListener.OnPeerDisconnected(evt.Peer, info);
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break;
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case NetEventType.Receive:
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_netEventListener.OnNetworkReceive(evt.Peer, evt.DataReader);
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break;
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case NetEventType.ReceiveUnconnected:
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_netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.Default);
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break;
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case NetEventType.DiscoveryRequest:
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_netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.DiscoveryRequest);
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break;
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case NetEventType.DiscoveryResponse:
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_netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.DiscoveryResponse);
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break;
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case NetEventType.Error:
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_netEventListener.OnNetworkError(evt.RemoteEndPoint, evt.AdditionalData);
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break;
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case NetEventType.ConnectionLatencyUpdated:
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_netEventListener.OnNetworkLatencyUpdate(evt.Peer, evt.AdditionalData);
|
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break;
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}
|
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|
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//Recycle
|
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evt.DataReader.Clear();
|
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evt.Peer = null;
|
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evt.AdditionalData = 0;
|
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evt.RemoteEndPoint = null;
|
||
|
|
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lock (_netEventsPool)
|
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{
|
||
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_netEventsPool.Push(evt);
|
||
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}
|
||
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}
|
||
|
|
||
|
//Update function
|
||
|
private void UpdateLogic()
|
||
|
{
|
||
|
#if DEBUG
|
||
|
if (SimulateLatency)
|
||
|
{
|
||
|
var time = DateTime.UtcNow;
|
||
|
lock (_pingSimulationList)
|
||
|
{
|
||
|
for (int i = 0; i < _pingSimulationList.Count; i++)
|
||
|
{
|
||
|
var incomingData = _pingSimulationList[i];
|
||
|
if (incomingData.TimeWhenGet <= time)
|
||
|
{
|
||
|
DataReceived(incomingData.Data, incomingData.Data.Length, incomingData.EndPoint);
|
||
|
_pingSimulationList.RemoveAt(i);
|
||
|
i--;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//Process acks
|
||
|
lock (_peers)
|
||
|
{
|
||
|
int delta = _logicThread.SleepTime;
|
||
|
for(int i = 0; i < _peers.Count; i++)
|
||
|
{
|
||
|
var netPeer = _peers[i];
|
||
|
if (netPeer.ConnectionState == ConnectionState.Connected && netPeer.TimeSinceLastPacket > DisconnectTimeout)
|
||
|
{
|
||
|
NetUtils.DebugWrite("[NM] Disconnect by timeout: {0} > {1}", netPeer.TimeSinceLastPacket, DisconnectTimeout);
|
||
|
var netEvent = CreateEvent(NetEventType.Disconnect);
|
||
|
netEvent.Peer = netPeer;
|
||
|
netEvent.DisconnectReason = DisconnectReason.Timeout;
|
||
|
EnqueueEvent(netEvent);
|
||
|
|
||
|
RemovePeerAt(i);
|
||
|
i--;
|
||
|
}
|
||
|
else if(netPeer.ConnectionState == ConnectionState.Disconnected)
|
||
|
{
|
||
|
var netEvent = CreateEvent(NetEventType.Disconnect);
|
||
|
netEvent.Peer = netPeer;
|
||
|
netEvent.DisconnectReason = DisconnectReason.ConnectionFailed;
|
||
|
EnqueueEvent(netEvent);
|
||
|
|
||
|
RemovePeerAt(i);
|
||
|
i--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
netPeer.Update(delta);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void ReceiveLogic(byte[] data, int length, int errorCode, NetEndPoint remoteEndPoint)
|
||
|
{
|
||
|
//Receive some info
|
||
|
if (errorCode == 0)
|
||
|
{
|
||
|
#if DEBUG
|
||
|
bool receivePacket = true;
|
||
|
|
||
|
if (SimulatePacketLoss && _randomGenerator.Next(100/SimulationPacketLossChance) == 0)
|
||
|
{
|
||
|
receivePacket = false;
|
||
|
}
|
||
|
else if (SimulateLatency)
|
||
|
{
|
||
|
int latency = _randomGenerator.Next(SimulationMinLatency, SimulationMaxLatency);
|
||
|
if (latency > MinLatencyTreshold)
|
||
|
{
|
||
|
byte[] holdedData = new byte[length];
|
||
|
Buffer.BlockCopy(data, 0, holdedData, 0, length);
|
||
|
|
||
|
lock (_pingSimulationList)
|
||
|
{
|
||
|
_pingSimulationList.Add(new IncomingData
|
||
|
{
|
||
|
Data = holdedData,
|
||
|
EndPoint = remoteEndPoint,
|
||
|
TimeWhenGet = DateTime.UtcNow.AddMilliseconds(latency)
|
||
|
});
|
||
|
}
|
||
|
|
||
|
receivePacket = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (receivePacket) //DataReceived
|
||
|
#endif
|
||
|
//ProcessEvents
|
||
|
DataReceived(data, length, remoteEndPoint);
|
||
|
}
|
||
|
else //Error on receive
|
||
|
{
|
||
|
ClearPeers();
|
||
|
var netEvent = CreateEvent(NetEventType.Error);
|
||
|
netEvent.AdditionalData = errorCode;
|
||
|
EnqueueEvent(netEvent);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void DataReceived(byte[] reusableBuffer, int count, NetEndPoint remoteEndPoint)
|
||
|
{
|
||
|
#if STATS_ENABLED
|
||
|
PacketsReceived++;
|
||
|
BytesReceived += (uint) count;
|
||
|
#endif
|
||
|
|
||
|
//Try read packet
|
||
|
NetPacket packet = _netPacketPool.GetAndRead(reusableBuffer, 0, count);
|
||
|
if (packet == null)
|
||
|
{
|
||
|
NetUtils.DebugWriteError("[NM] DataReceived: bad!");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Check unconnected
|
||
|
switch (packet.Property)
|
||
|
{
|
||
|
case PacketProperty.DiscoveryRequest:
|
||
|
if(DiscoveryEnabled)
|
||
|
{
|
||
|
var netEvent = CreateEvent(NetEventType.DiscoveryRequest);
|
||
|
netEvent.RemoteEndPoint = remoteEndPoint;
|
||
|
netEvent.DataReader.SetSource(packet.RawData, NetConstants.HeaderSize);
|
||
|
EnqueueEvent(netEvent);
|
||
|
}
|
||
|
return;
|
||
|
case PacketProperty.DiscoveryResponse:
|
||
|
{
|
||
|
var netEvent = CreateEvent(NetEventType.DiscoveryResponse);
|
||
|
netEvent.RemoteEndPoint = remoteEndPoint;
|
||
|
netEvent.DataReader.SetSource(packet.RawData, NetConstants.HeaderSize);
|
||
|
EnqueueEvent(netEvent);
|
||
|
}
|
||
|
return;
|
||
|
case PacketProperty.UnconnectedMessage:
|
||
|
if (UnconnectedMessagesEnabled)
|
||
|
{
|
||
|
var netEvent = CreateEvent(NetEventType.ReceiveUnconnected);
|
||
|
netEvent.RemoteEndPoint = remoteEndPoint;
|
||
|
netEvent.DataReader.SetSource(packet.RawData, NetConstants.HeaderSize);
|
||
|
EnqueueEvent(netEvent);
|
||
|
}
|
||
|
return;
|
||
|
case PacketProperty.NatIntroduction:
|
||
|
case PacketProperty.NatIntroductionRequest:
|
||
|
case PacketProperty.NatPunchMessage:
|
||
|
{
|
||
|
if (NatPunchEnabled)
|
||
|
NatPunchModule.ProcessMessage(remoteEndPoint, packet);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Check normal packets
|
||
|
NetPeer netPeer;
|
||
|
|
||
|
//Check peers
|
||
|
Monitor.Enter(_peers);
|
||
|
int peersCount = _peers.Count;
|
||
|
|
||
|
if (_peers.TryGetValue(remoteEndPoint, out netPeer))
|
||
|
{
|
||
|
Monitor.Exit(_peers);
|
||
|
//Send
|
||
|
if (packet.Property == PacketProperty.Disconnect)
|
||
|
{
|
||
|
if (BitConverter.ToInt64(packet.RawData, 1) != netPeer.ConnectId)
|
||
|
{
|
||
|
//Old or incorrect disconnect
|
||
|
_netPacketPool.Recycle(packet);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var netEvent = CreateEvent(NetEventType.Disconnect);
|
||
|
netEvent.Peer = netPeer;
|
||
|
netEvent.DataReader.SetSource(packet.RawData, 5, packet.Size - 5);
|
||
|
netEvent.DisconnectReason = DisconnectReason.RemoteConnectionClose;
|
||
|
EnqueueEvent(netEvent);
|
||
|
|
||
|
_peers.Remove(netPeer.EndPoint);
|
||
|
//do not recycle because no sense)
|
||
|
}
|
||
|
else if (packet.Property == PacketProperty.ConnectAccept)
|
||
|
{
|
||
|
if (netPeer.ProcessConnectAccept(packet))
|
||
|
{
|
||
|
var connectEvent = CreateEvent(NetEventType.Connect);
|
||
|
connectEvent.Peer = netPeer;
|
||
|
EnqueueEvent(connectEvent);
|
||
|
}
|
||
|
_netPacketPool.Recycle(packet);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
netPeer.ProcessPacket(packet);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
try
|
||
|
{
|
||
|
if (peersCount < _maxConnections && packet.Property == PacketProperty.ConnectRequest)
|
||
|
{
|
||
|
int protoId = BitConverter.ToInt32(packet.RawData, 1);
|
||
|
if (protoId != NetConstants.ProtocolId)
|
||
|
{
|
||
|
NetUtils.DebugWrite(ConsoleColor.Cyan,
|
||
|
"[NM] Peer connect reject. Invalid protocol ID: " + protoId);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
string peerKey = Encoding.UTF8.GetString(packet.RawData, 13, packet.Size - 13);
|
||
|
if (peerKey != _connectKey)
|
||
|
{
|
||
|
NetUtils.DebugWrite(ConsoleColor.Cyan, "[NM] Peer connect reject. Invalid key: " + peerKey);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Getting new id for peer
|
||
|
long connectionId = BitConverter.ToInt64(packet.RawData, 5);
|
||
|
//response with id
|
||
|
netPeer = new NetPeer(this, remoteEndPoint, connectionId);
|
||
|
NetUtils.DebugWrite(ConsoleColor.Cyan, "[NM] Received peer connect request Id: {0}, EP: {1}",
|
||
|
netPeer.ConnectId, remoteEndPoint);
|
||
|
|
||
|
//clean incoming packet
|
||
|
_netPacketPool.Recycle(packet);
|
||
|
|
||
|
_peers.Add(remoteEndPoint, netPeer);
|
||
|
|
||
|
var netEvent = CreateEvent(NetEventType.Connect);
|
||
|
netEvent.Peer = netPeer;
|
||
|
EnqueueEvent(netEvent);
|
||
|
}
|
||
|
}
|
||
|
finally
|
||
|
{
|
||
|
Monitor.Exit(_peers);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal void ReceiveFromPeer(NetPacket packet, NetEndPoint remoteEndPoint)
|
||
|
{
|
||
|
NetPeer fromPeer;
|
||
|
if (_peers.TryGetValue(remoteEndPoint, out fromPeer))
|
||
|
{
|
||
|
NetUtils.DebugWrite(ConsoleColor.Cyan, "[NM] Received message");
|
||
|
var netEvent = CreateEvent(NetEventType.Receive);
|
||
|
netEvent.Peer = fromPeer;
|
||
|
netEvent.RemoteEndPoint = fromPeer.EndPoint;
|
||
|
netEvent.DataReader.SetSource(packet.GetPacketData());
|
||
|
EnqueueEvent(netEvent);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Send data to all connected peers
|
||
|
/// </summary>
|
||
|
/// <param name="writer">DataWriter with data</param>
|
||
|
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
|
||
|
public void SendToAll(NetDataWriter writer, SendOptions options)
|
||
|
{
|
||
|
SendToAll(writer.Data, 0, writer.Length, options);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Send data to all connected peers
|
||
|
/// </summary>
|
||
|
/// <param name="data">Data</param>
|
||
|
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
|
||
|
public void SendToAll(byte[] data, SendOptions options)
|
||
|
{
|
||
|
SendToAll(data, 0, data.Length, options);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Send data to all connected peers
|
||
|
/// </summary>
|
||
|
/// <param name="data">Data</param>
|
||
|
/// <param name="start">Start of data</param>
|
||
|
/// <param name="length">Length of data</param>
|
||
|
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
|
||
|
public void SendToAll(byte[] data, int start, int length, SendOptions options)
|
||
|
{
|
||
|
lock (_peers)
|
||
|
{
|
||
|
for(int i = 0; i < _peers.Count; i++)
|
||
|
{
|
||
|
_peers[i].Send(data, start, length, options);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Send data to all connected peers
|
||
|
/// </summary>
|
||
|
/// <param name="writer">DataWriter with data</param>
|
||
|
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
|
||
|
/// <param name="excludePeer">Excluded peer</param>
|
||
|
public void SendToAll(NetDataWriter writer, SendOptions options, NetPeer excludePeer)
|
||
|
{
|
||
|
SendToAll(writer.Data, 0, writer.Length, options, excludePeer);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Send data to all connected peers
|
||
|
/// </summary>
|
||
|
/// <param name="data">Data</param>
|
||
|
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
|
||
|
/// <param name="excludePeer">Excluded peer</param>
|
||
|
public void SendToAll(byte[] data, SendOptions options, NetPeer excludePeer)
|
||
|
{
|
||
|
SendToAll(data, 0, data.Length, options, excludePeer);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Send data to all connected peers
|
||
|
/// </summary>
|
||
|
/// <param name="data">Data</param>
|
||
|
/// <param name="start">Start of data</param>
|
||
|
/// <param name="length">Length of data</param>
|
||
|
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
|
||
|
/// <param name="excludePeer">Excluded peer</param>
|
||
|
public void SendToAll(byte[] data, int start, int length, SendOptions options, NetPeer excludePeer)
|
||
|
{
|
||
|
lock (_peers)
|
||
|
{
|
||
|
for (int i = 0; i < _peers.Count; i++)
|
||
|
{
|
||
|
var netPeer = _peers[i];
|
||
|
if (netPeer != excludePeer)
|
||
|
{
|
||
|
netPeer.Send(data, start, length, options);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Start logic thread and listening on available port
|
||
|
/// </summary>
|
||
|
public bool Start()
|
||
|
{
|
||
|
return Start(0);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Start logic thread and listening on selected port
|
||
|
/// </summary>
|
||
|
/// <param name="port">port to listen</param>
|
||
|
public bool Start(int port)
|
||
|
{
|
||
|
if (IsRunning)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
_netEventsQueue.Clear();
|
||
|
if (!_socket.Bind(port, ReuseAddress))
|
||
|
return false;
|
||
|
|
||
|
_logicThread.Start();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Send message without connection
|
||
|
/// </summary>
|
||
|
/// <param name="message">Raw data</param>
|
||
|
/// <param name="remoteEndPoint">Packet destination</param>
|
||
|
/// <returns>Operation result</returns>
|
||
|
public bool SendUnconnectedMessage(byte[] message, NetEndPoint remoteEndPoint)
|
||
|
{
|
||
|
return SendUnconnectedMessage(message, 0, message.Length, remoteEndPoint);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Send message without connection
|
||
|
/// </summary>
|
||
|
/// <param name="writer">Data serializer</param>
|
||
|
/// <param name="remoteEndPoint">Packet destination</param>
|
||
|
/// <returns>Operation result</returns>
|
||
|
public bool SendUnconnectedMessage(NetDataWriter writer, NetEndPoint remoteEndPoint)
|
||
|
{
|
||
|
return SendUnconnectedMessage(writer.Data, 0, writer.Length, remoteEndPoint);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Send message without connection
|
||
|
/// </summary>
|
||
|
/// <param name="message">Raw data</param>
|
||
|
/// <param name="start">data start</param>
|
||
|
/// <param name="length">data length</param>
|
||
|
/// <param name="remoteEndPoint">Packet destination</param>
|
||
|
/// <returns>Operation result</returns>
|
||
|
public bool SendUnconnectedMessage(byte[] message, int start, int length, NetEndPoint remoteEndPoint)
|
||
|
{
|
||
|
if (!IsRunning)
|
||
|
return false;
|
||
|
var packet = _netPacketPool.GetWithData(PacketProperty.UnconnectedMessage, message, start, length);
|
||
|
bool result = SendRawAndRecycle(packet, remoteEndPoint);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public bool SendDiscoveryRequest(NetDataWriter writer, int port)
|
||
|
{
|
||
|
return SendDiscoveryRequest(writer.Data, 0, writer.Length, port);
|
||
|
}
|
||
|
|
||
|
public bool SendDiscoveryRequest(byte[] data, int port)
|
||
|
{
|
||
|
return SendDiscoveryRequest(data, 0, data.Length, port);
|
||
|
}
|
||
|
|
||
|
public bool SendDiscoveryRequest(byte[] data, int start, int length, int port)
|
||
|
{
|
||
|
if (!IsRunning)
|
||
|
return false;
|
||
|
var packet = _netPacketPool.GetWithData(PacketProperty.DiscoveryRequest, data, start, length);
|
||
|
bool result = _socket.SendBroadcast(packet.RawData, 0, packet.Size, port);
|
||
|
_netPacketPool.Recycle(packet);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public bool SendDiscoveryResponse(NetDataWriter writer, NetEndPoint remoteEndPoint)
|
||
|
{
|
||
|
return SendDiscoveryResponse(writer.Data, 0, writer.Length, remoteEndPoint);
|
||
|
}
|
||
|
|
||
|
public bool SendDiscoveryResponse(byte[] data, NetEndPoint remoteEndPoint)
|
||
|
{
|
||
|
return SendDiscoveryResponse(data, 0, data.Length, remoteEndPoint);
|
||
|
}
|
||
|
|
||
|
public bool SendDiscoveryResponse(byte[] data, int start, int length, NetEndPoint remoteEndPoint)
|
||
|
{
|
||
|
if (!IsRunning)
|
||
|
return false;
|
||
|
var packet = _netPacketPool.GetWithData(PacketProperty.DiscoveryResponse, data, start, length);
|
||
|
bool result = SendRawAndRecycle(packet, remoteEndPoint);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Flush all queued packets of all peers
|
||
|
/// </summary>
|
||
|
public void Flush()
|
||
|
{
|
||
|
lock (_peers)
|
||
|
{
|
||
|
for (int i = 0; i < _peers.Count; i++)
|
||
|
{
|
||
|
_peers[i].Flush();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Receive all pending events. Call this in game update code
|
||
|
/// </summary>
|
||
|
public void PollEvents()
|
||
|
{
|
||
|
if (UnsyncedEvents)
|
||
|
return;
|
||
|
|
||
|
while (_netEventsQueue.Count > 0)
|
||
|
{
|
||
|
NetEvent evt;
|
||
|
lock (_netEventsQueue)
|
||
|
{
|
||
|
evt = _netEventsQueue.Dequeue();
|
||
|
}
|
||
|
ProcessEvent(evt);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Connect to remote host
|
||
|
/// </summary>
|
||
|
/// <param name="address">Server IP or hostname</param>
|
||
|
/// <param name="port">Server Port</param>
|
||
|
public void Connect(string address, int port)
|
||
|
{
|
||
|
//Create target endpoint
|
||
|
NetEndPoint ep = new NetEndPoint(address, port);
|
||
|
Connect(ep);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Connect to remote host
|
||
|
/// </summary>
|
||
|
/// <param name="target">Server end point (ip and port)</param>
|
||
|
public void Connect(NetEndPoint target)
|
||
|
{
|
||
|
if (!IsRunning)
|
||
|
{
|
||
|
throw new Exception("Client is not running");
|
||
|
}
|
||
|
lock (_peers)
|
||
|
{
|
||
|
if (_peers.ContainsAddress(target) || _peers.Count >= _maxConnections)
|
||
|
{
|
||
|
//Already connected
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Create reliable connection
|
||
|
//And request connection
|
||
|
var newPeer = new NetPeer(this, target, 0);
|
||
|
_peers.Add(target, newPeer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Force closes connection and stop all threads.
|
||
|
/// </summary>
|
||
|
public void Stop()
|
||
|
{
|
||
|
//Send disconnect packets
|
||
|
lock (_peers)
|
||
|
{
|
||
|
for (int i = 0; i < _peers.Count; i++)
|
||
|
{
|
||
|
var disconnectPacket = _netPacketPool.Get(PacketProperty.Disconnect, 8);
|
||
|
FastBitConverter.GetBytes(disconnectPacket.RawData, 1, _peers[i].ConnectId);
|
||
|
SendRawAndRecycle(disconnectPacket, _peers[i].EndPoint);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Clear
|
||
|
ClearPeers();
|
||
|
|
||
|
//Stop
|
||
|
if (IsRunning)
|
||
|
{
|
||
|
_logicThread.Stop();
|
||
|
_socket.Close();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Get first peer. Usefull for Client mode
|
||
|
/// </summary>
|
||
|
/// <returns></returns>
|
||
|
public NetPeer GetFirstPeer()
|
||
|
{
|
||
|
lock (_peers)
|
||
|
{
|
||
|
if (_peers.Count > 0)
|
||
|
{
|
||
|
return _peers[0];
|
||
|
}
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Get copy of current connected peers
|
||
|
/// </summary>
|
||
|
/// <returns>Array with connected peers</returns>
|
||
|
public NetPeer[] GetPeers()
|
||
|
{
|
||
|
NetPeer[] peers;
|
||
|
lock (_peers)
|
||
|
{
|
||
|
peers = _peers.ToArray();
|
||
|
}
|
||
|
return peers;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Get copy of current connected peers (without allocations)
|
||
|
/// </summary>
|
||
|
/// <param name="peers">List that will contain result</param>
|
||
|
public void GetPeersNonAlloc(List<NetPeer> peers)
|
||
|
{
|
||
|
peers.Clear();
|
||
|
lock (_peers)
|
||
|
{
|
||
|
for(int i = 0; i < _peers.Count; i++)
|
||
|
{
|
||
|
peers.Add(_peers[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Disconnect peer from server
|
||
|
/// </summary>
|
||
|
/// <param name="peer">peer to disconnect</param>
|
||
|
public void DisconnectPeer(NetPeer peer)
|
||
|
{
|
||
|
DisconnectPeer(peer, null, 0, 0);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8)
|
||
|
/// </summary>
|
||
|
/// <param name="peer">peer to disconnect</param>
|
||
|
/// <param name="data">additional data</param>
|
||
|
public void DisconnectPeer(NetPeer peer, byte[] data)
|
||
|
{
|
||
|
DisconnectPeer(peer, data, 0, data.Length);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8)
|
||
|
/// </summary>
|
||
|
/// <param name="peer">peer to disconnect</param>
|
||
|
/// <param name="writer">additional data</param>
|
||
|
public void DisconnectPeer(NetPeer peer, NetDataWriter writer)
|
||
|
{
|
||
|
DisconnectPeer(peer, writer.Data, 0, writer.Length);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8)
|
||
|
/// </summary>
|
||
|
/// <param name="peer">peer to disconnect</param>
|
||
|
/// <param name="data">additional data</param>
|
||
|
/// <param name="start">data start</param>
|
||
|
/// <param name="count">data length</param>
|
||
|
public void DisconnectPeer(NetPeer peer, byte[] data, int start, int count)
|
||
|
{
|
||
|
if (peer != null && _peers.ContainsAddress(peer.EndPoint))
|
||
|
{
|
||
|
DisconnectPeer(peer, DisconnectReason.DisconnectPeerCalled, 0, true, data, start, count);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|