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CrowdControl/Assets/Plugins/Animancer/Examples/03 Locomotion/03 Linear Blending/ScreenBoundsTeleporter.cs

48 lines
1.8 KiB
C#

2 months ago
// Animancer // Copyright 2020 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.Locomotion
{
/// <summary>
/// A simple trigger that teleports anything exiting it over to the left.
/// </summary>
[AddComponentMenu(Strings.MenuPrefix + "Examples/Locomotion - Screen Bounds Teleporter")]
[HelpURL(Strings.APIDocumentationURL + ".Examples.Locomotion/ScreenBoundsTeleporter")]
public sealed class ScreenBoundsTeleporter : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private BoxCollider _Collider;
/************************************************************************************************************************/
private void Update()
{
var camera = Camera.main;
if (camera == null)
return;
var position = camera.transform.position;
position.z = 0;
transform.position = position;
var topLeft = camera.ScreenPointToRay(Vector3.zero).origin;
_Collider.size = (position - topLeft) * 2;
}
/************************************************************************************************************************/
private void OnTriggerExit(Collider collider)
{
var position = collider.transform.position;
position.x -= (position.x - transform.position.x) * 2;
collider.transform.position = position;
}
/************************************************************************************************************************/
}
}