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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
2 months ago
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// Animancer // Copyright 2020 Kybernetik //
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using UnityEngine;
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namespace Animancer.Examples.FineControl
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{
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/// <summary>An object that can be interacted with.</summary>
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public interface IInteractable
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{
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/************************************************************************************************************************/
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void Interact();
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/************************************************************************************************************************/
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}
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/// <summary>
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/// Attempts to interact with whatever <see cref="IInteractable"/> the cursor is pointing at when the user clicks
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/// the mouse.
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/// </summary>
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[AddComponentMenu(Strings.MenuPrefix + "Examples/Fine Control - Click To Interact")]
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[HelpURL(Strings.APIDocumentationURL + ".Examples.FineControl/ClickToInteract")]
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public sealed class ClickToInteract : MonoBehaviour
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{
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/************************************************************************************************************************/
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private void Update()
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{
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if (!Input.GetMouseButtonDown(0))
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return;
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var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit raycastHit;
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if (Physics.Raycast(ray, out raycastHit))
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{
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var interactable = raycastHit.collider.GetComponentInParent<IInteractable>();
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if (interactable != null)
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interactable.Interact();
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}
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}
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/************************************************************************************************************************/
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}
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}
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