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CrowdControl/Assets/Plugins/Animancer/Examples/01 Basics/05 Simple Hybrid/SimpleHybrid.cs

59 lines
1.9 KiB
C#

3 months ago
// Animancer // Copyright 2020 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using System;
using UnityEngine;
namespace Animancer.Examples.Basics
{
/// <summary>
/// Demonstrates how to use a <see cref="HybridAnimancerComponent"/> to play animations in a
/// <see cref="RuntimeAnimatorController"/> and separate <see cref="AnimationClip"/>s on the same character.
/// </summary>
[AddComponentMenu(Strings.MenuPrefix + "Examples/Basics - Simple Hybrid")]
[HelpURL(Strings.APIDocumentationURL + ".Examples.Basics/SimpleHybrid")]
public sealed class SimpleHybrid : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private HybridAnimancerComponent _Animancer;
[SerializeField] private AnimationClip _GolfSwing;
[SerializeField] private AnimationClip _TennisForehand;
/************************************************************************************************************************/
// Called by a UI Button.
public void SetIsWalking(bool value)
{
_Animancer.SetBool("IsWalking", value);
}
// Called by a UI Button.
public void PlayRun()
{
_Animancer.Play("Run");
}
// Called by a UI Button.
public void PlayTennisForehand()
{
_Animancer.Play(_TennisForehand);
}
// Called by a UI Button.
public void PlayGolfSwing()
{
_Animancer.Play(_GolfSwing);
}
// Called by a UI Button.
public void PlayController()
{
_Animancer.PlayController();
}
/************************************************************************************************************************/
}
}