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24 lines
457 B
C#
24 lines
457 B
C#
3 months ago
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using D2D;
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using System;
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using UnityEngine;
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using static D2D.Utilities.CommonGameplayFacade;
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public class Obstacle : Unit
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{
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public Action OnDespawn;
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private void Update()
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{
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if (Vector3.Distance(transform.position, _formation.transform.position) > _gameData.ObstacleDespawnDistance)
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{
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Despawn();
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Destroy(gameObject);
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}
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}
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private void Despawn()
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{
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OnDespawn?.Invoke();
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}
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}
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