You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
CrowdControl/Assets/Models/_Shield/body.mat

173 lines
4.7 KiB
Plaintext

2 months ago
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: body
m_Shader: {fileID: 4800000, guid: 9eb6b902b08a05a4ba5673544f12912b, type: 3}
m_ValidKeywords:
- TCP2_MOBILE
- TCP2_REFLECTIONS_FRESNEL
- TCP2_RIM_LIGHTING_LIGHTMASK
m_InvalidKeywords:
- TCP2_UV_NORMALS_FULL
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: c26048637af9e8e448838820097b01c2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: c26048637af9e8e448838820097b01c2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MatCapMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MatCapTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Ramp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ReflectionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowBaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DirectIntensityOutline: 1
- _DstBlend: 0
- _EmissionChannel: 4
- _FresnelMax: 1.5
- _FresnelMin: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _IndirectIntensity: 1
- _IndirectIntensityOutline: 0
- _MatCapMaskChannel: 0
- _MatCapType: 0
- _Metallic: 0
- _Mode: 0
- _NormalsSource: 0
- _NormalsUVType: 0
- _OcclusionChannel: 0
- _OcclusionStrength: 1
- _OutlineLightingType: 0
- _OutlineLightingTypeURP: 0
- _OutlineMinWidth: 1
- _OutlinePixelSizeType: 0
- _OutlineTextureLOD: 5
- _OutlineTextureType: 0
- _OutlineWidth: 1
- _Parallax: 0.02
- _RampBands: 4
- _RampBandsSmoothing: 0.1
- _RampOffset: 0
- _RampScale: 1
- _RampSmoothing: 0.644
- _RampThreshold: 0.773
- _RampType: 0
- _ReceiveShadowsOff: 1
- _ReflectionMapType: 0
- _ReflectionSmoothness: 0.5
- _RenderingMode: 0
- _RimMax: 1
- _RimMin: 0.5
- _SingleIndirectColor: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularMapType: 0
- _SpecularRoughness: 0.5
- _SpecularToonSize: 0.25
- _SpecularToonSmoothness: 0.05
- _SpecularType: 0
- _SrcBlend: 1
- _UVSec: 0
- _UseAlphaTest: 0
- _UseEmission: 0
- _UseFresnelReflections: 1
- _UseMatCap: 0
- _UseMatCapMask: 0
- _UseMobileMode: 1
- _UseNormalMap: 0
- _UseOcclusion: 0
- _UseOutline: 0
- _UseReflections: 0
- _UseRim: 0
- _UseRimLightMask: 1
- _UseShadowTexture: 0
- _UseSpecular: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HColor: {r: 1, g: 1, b: 1, a: 1}
- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectionColor: {r: 1, g: 1, b: 1, a: 1}
- _RimColor: {r: 0.8, g: 0.8, b: 0.8, a: 0.5}
- _SColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0.75, g: 0.75, b: 0.75, a: 1}
m_BuildTextureStacks: []